Pricing changes
Posted: Sat Jun 23, 2012 1:08 am
viewtopic.php?f=51&t=15490
After seeing this post I would like to suggest that npc merchants purchase items at at least half the value or sell them at reasonable prices. It does not seem fair to purchase a cloak from a merchant for over 700 plat and to see them willing to only buy it back for far, far less than worth, let alone that a pc sold that cloak to the merchant and only received a fraction of the value. (even if it is a high fraction: That is one expensive cloak!)
Almost all prices for selling things to the majority of merchants in the game are quite steep now to stem the tide of epic level items going on sale. Some vendors in cities do purchase at a higher rate, but almost all sell at a high amount but purchase at ridiculously low price. I'd like to see npc merchants purchase items at at least half the value or sell them at reasonable prices.
And for the majority of non quest rewards, there are few places to sell looted or purchased items at resale.
I do know that it is possible to trade with player chars, but not everyone wants to buy everything. Balancing prices for ic fairness and the in game economy seems like a good solution to deal with gluts of quest items players are trying to sell.
After seeing this post I would like to suggest that npc merchants purchase items at at least half the value or sell them at reasonable prices. It does not seem fair to purchase a cloak from a merchant for over 700 plat and to see them willing to only buy it back for far, far less than worth, let alone that a pc sold that cloak to the merchant and only received a fraction of the value. (even if it is a high fraction: That is one expensive cloak!)
Almost all prices for selling things to the majority of merchants in the game are quite steep now to stem the tide of epic level items going on sale. Some vendors in cities do purchase at a higher rate, but almost all sell at a high amount but purchase at ridiculously low price. I'd like to see npc merchants purchase items at at least half the value or sell them at reasonable prices.
And for the majority of non quest rewards, there are few places to sell looted or purchased items at resale.
I do know that it is possible to trade with player chars, but not everyone wants to buy everything. Balancing prices for ic fairness and the in game economy seems like a good solution to deal with gluts of quest items players are trying to sell.