[Spells] Various Walls
Posted: Wed Aug 01, 2012 2:44 am
Wall of Fire Level: Fire 4 (canon, was thinking 5 for FK, replace flamestrike, which clerics already get) Drd 5, Wiz 4 (evocation)
Wall of Force Level: Wiz 5 (evocation)
Wall of Ice Level: Wiz 4 (evocation)
Wall of Iron Level: Wiz 6 (Conjuration)
Wall of Stone Level: Clr 5, Drd 6, Earth 5, Sor/Wiz 5 (Conjuration)
Wall of Thorns Level: Drd 5, Plant 5
So, I was just thinking how handy some of these could be. Fire could be cast at an exit, as the target, and work effectively as a trap (that can't be disarmed of course). A mobile could, perhaps, cast it at an exit when a PC walks in, so if the PC tried to flee, they would take damage. PCs could use it similarly, in a variety of ways. Damaging mobs that walked in while they were meditating, perhaps.
Wall of Force could act similarly, in being cast at an exit, but instead blocks it off, as if it had a closed door (with a 'you slam yourself into the wall' if you tried moving through it'). Would also provide a nice method of resting safely. Find a room with one exit, cast wall of force, and chill.
Wall of ice/stone could be cast at a target, blocking it off (Though bash, or attacking could break through, if you overcome the wall's "DR"/hardness, maybe doorbash) disintegrate would remove the wall of stone, dispel magic wall of ice, but, they could be cast without a target, and create a barrier (locking down the caster and group) much like the sanctuary spell.
Wall of thorns could perhaps be cast in a direction, and effect several rooms, so that it slows/impedes movement, and causes damage to anything moving through.
SRD has info on the spells. Just random ideas on some fun additions that would be pretty workable, I imagine.
Wall of Force Level: Wiz 5 (evocation)
Wall of Ice Level: Wiz 4 (evocation)
Wall of Iron Level: Wiz 6 (Conjuration)
Wall of Stone Level: Clr 5, Drd 6, Earth 5, Sor/Wiz 5 (Conjuration)
Wall of Thorns Level: Drd 5, Plant 5
So, I was just thinking how handy some of these could be. Fire could be cast at an exit, as the target, and work effectively as a trap (that can't be disarmed of course). A mobile could, perhaps, cast it at an exit when a PC walks in, so if the PC tried to flee, they would take damage. PCs could use it similarly, in a variety of ways. Damaging mobs that walked in while they were meditating, perhaps.
Wall of Force could act similarly, in being cast at an exit, but instead blocks it off, as if it had a closed door (with a 'you slam yourself into the wall' if you tried moving through it'). Would also provide a nice method of resting safely. Find a room with one exit, cast wall of force, and chill.
Wall of ice/stone could be cast at a target, blocking it off (Though bash, or attacking could break through, if you overcome the wall's "DR"/hardness, maybe doorbash) disintegrate would remove the wall of stone, dispel magic wall of ice, but, they could be cast without a target, and create a barrier (locking down the caster and group) much like the sanctuary spell.
Wall of thorns could perhaps be cast in a direction, and effect several rooms, so that it slows/impedes movement, and causes damage to anything moving through.
SRD has info on the spells. Just random ideas on some fun additions that would be pretty workable, I imagine.