[Skill/Command] Charge
Posted: Thu Sep 06, 2012 10:51 am
Just to show that I'm not completely heartless when it comes to fighters;
And specifically, for fighters. -Maybe- paladins, especially mounted paladins, but maybe make that a separate thing. A 'charge' skill, a la
http://www.d20srd.org/srd/combat/specia ... htm#charge
This would allow a PC to charge from an adjacent room (and only from an adjacent room) to attack a mobile in the next room.
In addition, and maybe this should be a separate post, but institute Bull Rush, instead of shove. Which could also be used from an adjacent room, but also from the same room. Bull Rush could tentatively still be used by anyone, as per the shove command, but would be less prone to abuse.
Additionally, if a charging character were to roll higher in initiative than a target in the next room, that target would be denied it's dex and dodge bonuses to AC (IE flat footed).
One way this could be useful, especially with bull rush, would be to move a target out of the adjacent room, thinning a stack. Of course, that would require that the next room be open. IE, if the exits in the next room were w and s, and you're coming from the w, you couldn't do a charge with bull rush, because there's no exit e. From the same room, though, you could bull rush s to shove the mobile (even, theoretically, in combat). This would be a good way to break healing mobs away from a group, or shove small enemies into the next room where your allies stab it to death, then join you. Various strategies etc.
Plus, it'd give fighters some love that wouldn't be overpowered, but still give them something to do in combat besides just attack.
And specifically, for fighters. -Maybe- paladins, especially mounted paladins, but maybe make that a separate thing. A 'charge' skill, a la
http://www.d20srd.org/srd/combat/specia ... htm#charge
This would allow a PC to charge from an adjacent room (and only from an adjacent room) to attack a mobile in the next room.
In addition, and maybe this should be a separate post, but institute Bull Rush, instead of shove. Which could also be used from an adjacent room, but also from the same room. Bull Rush could tentatively still be used by anyone, as per the shove command, but would be less prone to abuse.
Additionally, if a charging character were to roll higher in initiative than a target in the next room, that target would be denied it's dex and dodge bonuses to AC (IE flat footed).
One way this could be useful, especially with bull rush, would be to move a target out of the adjacent room, thinning a stack. Of course, that would require that the next room be open. IE, if the exits in the next room were w and s, and you're coming from the w, you couldn't do a charge with bull rush, because there's no exit e. From the same room, though, you could bull rush s to shove the mobile (even, theoretically, in combat). This would be a good way to break healing mobs away from a group, or shove small enemies into the next room where your allies stab it to death, then join you. Various strategies etc.
Plus, it'd give fighters some love that wouldn't be overpowered, but still give them something to do in combat besides just attack.