This one is tough. There's really no direct translation of its effects into FK mechanics. However, given where I'm going, I would think it essential, if for no other reason than as a pre-req for the last feat I'm going to recommend.
Normally, this allows someone to do a partial move, attack, then move again. Without the feat, you can only attack then move, or move then attack.
As I mentioned in the suggestion for mobility, I could easily see this as being used to flee in a determined direction. Perhaps at a reduced chance of success in fleeing. It could also, theoretically, negate any AoO imposed for fleeing (if there is one).
Very open to other ideas as to how to implement such a feat.
Pre-reqs are normally 13 dex, dodge, mobility, and +4 base attack bonus.
[Feat]Spring Attack
Re: [Feat]Spring Attack
I've always thought changing targets was a bit too easy on FK; there's really no drawback to changing the person you attack. Sometimes, you don't know who the weakest link is in an opposing party and have to find out mid-combat. Then, you target that one to take them down so everyone can concentrate on bigger fish.
I don't believe there is an attack of opportunity coded to change targets as there are no formations to decide positions. Even if there was, it wouldn't be easy to know the opposing party's formation or how they can reach you. Perhaps adding an attack of opportunity when changing targets is a good idea.
This feat could allow you to change targets at will without incurring that attack of opportunity.
I don't believe there is an attack of opportunity coded to change targets as there are no formations to decide positions. Even if there was, it wouldn't be easy to know the opposing party's formation or how they can reach you. Perhaps adding an attack of opportunity when changing targets is a good idea.
This feat could allow you to change targets at will without incurring that attack of opportunity.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights