Intelligence and skills rework
Posted: Wed May 15, 2013 3:15 pm
This might be a strange idea but here it goes.
Sometimes I have thought, why my brawny cleric knows spellcraft or my armored rogue knows hide when he doesn't hide at all?
In FK there isn't any incentive to not train any skills or trades you are able to train since we don't have skill points at all.
The idea would be that the less skills/trades you know the fastest those skills/trades you know increase. In any case it would not reduce actual skill increase rates.
It would be like focusing in a few selects skills in D&D rather than several ones, this way since you have an increased skill rate for those little skills you know, there is less need for a high intelligence (just like would happen if your character had low intelligence in D&D)
Sometimes I have thought, why my brawny cleric knows spellcraft or my armored rogue knows hide when he doesn't hide at all?
In FK there isn't any incentive to not train any skills or trades you are able to train since we don't have skill points at all.
The idea would be that the less skills/trades you know the fastest those skills/trades you know increase. In any case it would not reduce actual skill increase rates.
It would be like focusing in a few selects skills in D&D rather than several ones, this way since you have an increased skill rate for those little skills you know, there is less need for a high intelligence (just like would happen if your character had low intelligence in D&D)