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Repeatable Quests with Flair

Posted: Sun Jun 02, 2013 7:29 am
by Beskytter
I know I've offered up a lot of minor suggestions over the one month I've been on the forums, but I'd like to offer up something that might help with a slightly stalled questing system.
To start, one of the things that made and still makes table top D&D awesome and fun, is the randomness of the dungeons, the mystery that surrounds how this time the DM will trap the PCs and what new secret is hidden behind that oddly placed bookshelf.

I am curious if there is a way to add a little of that to FK.
Can we have something like the Howling Peak Save the Merchant's Daughter Quest that repeats for players over a certain amount of time? Say, one day I'm hiking up into the Peak and suddenly there is that poor Torm Knight, only instead of wounded he's ready to fight. I invite him to join my party and he does, then we go into the Peak. As we turn the bend heading towards the holding cell, orcs step out at us instead of goblins and they RP with the Knight for a moment then attack us.
Or say the Inn that needs ale now runs out of soup supplies, so we need to go and collect them. Small things, minor changes to quests when they repeat for us after say an RL day for run here get this quests, an RL week for save the damsel quests, and an RL month for slay the small army and their leader and bring proof quests?
The rewards don't have to be as spectacular either... in fact, for repeated quests at higher levels xp is what we need really, so perhaps a couple stagnant master work items or even crafting mats along with a decent amount of xp and a little coin for some of them?

Re: Repeatable Quests with Flair

Posted: Sun Jun 02, 2013 8:00 am
by Solaghar

Re: Repeatable Quests with Flair

Posted: Sat Jun 08, 2013 11:14 am
by Raona

Re: Repeatable Quests with Flair

Posted: Sat Jun 08, 2013 5:20 pm
by Beskytter
After reading through the mentioned threads, I'll make a slight amendment to my post and question.

Can quests be made repeatable? Just, if you have the qbit for completion already you don't get an any RMI items, but instead are given XP and maybe some coin.
Put a timer on it, so you can't 'farm' the quest either. Make it so that simpler quests don't take as long, but also don't give as much XP, since higher levels require more XP these quests won't really matter to them.
The tougher quests repeating after longer and longer RL blocks of time. And they don't have to be entirely set either, can slightly randomize the timing so that it takes longer or shorter amounts.

I would see those quests that should be repeatable are the hack 'n' slash quests. Mrs. Thann isn't going to get poisoned with that special poison over and over again. The goblins will, however, kidnap young damsels and thus distress them such they need a shining hero to save them.
Not new quests, old ones that we've done but need redoing over time since the world doesn't stop just because we fixed the issue once.

Re: Repeatable Quests with Flair

Posted: Sat Jun 08, 2013 5:26 pm
by Harroghty
Sure, it's possible, there are a few quest givers like that already.