Repeatable Quests with Flair
Posted: Sun Jun 02, 2013 7:29 am
I know I've offered up a lot of minor suggestions over the one month I've been on the forums, but I'd like to offer up something that might help with a slightly stalled questing system.
To start, one of the things that made and still makes table top D&D awesome and fun, is the randomness of the dungeons, the mystery that surrounds how this time the DM will trap the PCs and what new secret is hidden behind that oddly placed bookshelf.
I am curious if there is a way to add a little of that to FK.
Can we have something like the Howling Peak Save the Merchant's Daughter Quest that repeats for players over a certain amount of time? Say, one day I'm hiking up into the Peak and suddenly there is that poor Torm Knight, only instead of wounded he's ready to fight. I invite him to join my party and he does, then we go into the Peak. As we turn the bend heading towards the holding cell, orcs step out at us instead of goblins and they RP with the Knight for a moment then attack us.
Or say the Inn that needs ale now runs out of soup supplies, so we need to go and collect them. Small things, minor changes to quests when they repeat for us after say an RL day for run here get this quests, an RL week for save the damsel quests, and an RL month for slay the small army and their leader and bring proof quests?
The rewards don't have to be as spectacular either... in fact, for repeated quests at higher levels xp is what we need really, so perhaps a couple stagnant master work items or even crafting mats along with a decent amount of xp and a little coin for some of them?
To start, one of the things that made and still makes table top D&D awesome and fun, is the randomness of the dungeons, the mystery that surrounds how this time the DM will trap the PCs and what new secret is hidden behind that oddly placed bookshelf.
I am curious if there is a way to add a little of that to FK.
Can we have something like the Howling Peak Save the Merchant's Daughter Quest that repeats for players over a certain amount of time? Say, one day I'm hiking up into the Peak and suddenly there is that poor Torm Knight, only instead of wounded he's ready to fight. I invite him to join my party and he does, then we go into the Peak. As we turn the bend heading towards the holding cell, orcs step out at us instead of goblins and they RP with the Knight for a moment then attack us.
Or say the Inn that needs ale now runs out of soup supplies, so we need to go and collect them. Small things, minor changes to quests when they repeat for us after say an RL day for run here get this quests, an RL week for save the damsel quests, and an RL month for slay the small army and their leader and bring proof quests?
The rewards don't have to be as spectacular either... in fact, for repeated quests at higher levels xp is what we need really, so perhaps a couple stagnant master work items or even crafting mats along with a decent amount of xp and a little coin for some of them?