Training dummies
Posted: Tue Jun 11, 2013 6:27 pm
I was wondering how people would feel, and if it's possible, if training dummies didn't actually break.
Or at least took a very long time to break in certain areas. So the Snookery and other beginner areas wouldn't be altered, but places like Swordspoint Hall, the Hall of Justice, etc.
Training dummies that either never break, so foreseeably many people could be in the same room and fight different dummies, or take a very very long time to break would help mid to high level characters train their skills easier without the need to wait for repop as often.
As it sits, Besky tears through the Swordspoint dummies in a matter of seconds, then spends the remainder of his time sitting and waiting for repop. It will take me thousands of dummies to train up his weapon and combat skills just to adept or expert, forget master or gm level.
I don't think the difficulty level needs to be upped, but just their HP be upped. To go along with this then too would need to be a way to stop combat with dummies. Possibly, to make things easier, just a <say> Stop. and the dummy "Grinds to a halt and lowers it's weapon."
Or at least took a very long time to break in certain areas. So the Snookery and other beginner areas wouldn't be altered, but places like Swordspoint Hall, the Hall of Justice, etc.
Training dummies that either never break, so foreseeably many people could be in the same room and fight different dummies, or take a very very long time to break would help mid to high level characters train their skills easier without the need to wait for repop as often.
As it sits, Besky tears through the Swordspoint dummies in a matter of seconds, then spends the remainder of his time sitting and waiting for repop. It will take me thousands of dummies to train up his weapon and combat skills just to adept or expert, forget master or gm level.
I don't think the difficulty level needs to be upped, but just their HP be upped. To go along with this then too would need to be a way to stop combat with dummies. Possibly, to make things easier, just a <say> Stop. and the dummy "Grinds to a halt and lowers it's weapon."