Traps in Mithril Hall
Posted: Sun Jun 16, 2013 10:40 pm
I'd like to suggest that the traps in the mining tunnels in Mithril Hall be removed, or at least reduced. I'm all for traps in dungeons, encouraging grouping and bringing along rogues. But Mithril Hall is not a dungeon, most dwarves are going to be exploring solo, and you can't exactly bring along a rogue either. I know it has a kismet cost, and it's supposed to be difficult, but if you're a young dwarf and fall victim to one of these, it would be extremely hard to retrieve your body yourself. And since the traps are strong enough to kill a level 50 fighter in one hit, it's going to be difficult to get help. I would think it'd be ICly improbable that a trap would last very long before a dwarf patrol came across it and cleared it out, as well. Thoughts?