[Feat/Feature] Improvements to Buckler Usefulness

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Hrosskell
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[Feat/Feature] Improvements to Buckler Usefulness

Post by Hrosskell » Wed Jun 19, 2013 11:26 pm

Hi! Today I got handed a buckler for the first time in a while, and decided I'd look into why these babies are just large 20p coin pieces. A cursory glance at the SRD reveals:
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

You can’t bash someone with a buckler.
My proposal is to change bucklers to a "worn on the wrist" item; they could then give a -1 hit penalty if used with a weapon, and possibly (?) be coded to lose their AC if both hands are full. This would also allow for Improved Buckler Defense from Complete Warrior; it allows you to retain AC dual wielding or 2H, but you also keep the -1 penalty to attack.

I think this opens up a few different paths and isn't quite unbalancing. At the very best (+1 buckler, +2 enchant) it offers quite sizable defense for a two-hands employed character, but at the very best a shield ring can offer +2 without feats; leaving this on par with heavy armor op and shield spec. It might also breathe some life into these little guys. Best case scenario would have them able to stack with magic bracers; I believe they still would in SRD, it's just a matter of what wear slots we have available.
Last edited by Hrosskell on Sat Jun 29, 2013 3:05 pm, edited 1 time in total.
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Re: [Feat/Feature] Improvements to Buckler Usefulness

Post by Alitar » Sat Jun 29, 2013 3:05 pm

We only go to +2 enchant at the highest here so this wouldn't be unbalancing. I do love the idea of a buckler finally being usable. This would be a good way to implement it too, with the Complete Warrior feat. Changing them to wrist-worn is also fairly important to this although if it can't be used with magical bracers it would make for a realllllly tough choice.

+1 to this idea.
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Tamryn
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Re: [Feat/Feature] Improvements to Buckler Usefulness

Post by Tamryn » Sat Jun 29, 2013 3:24 pm

I think this would be nice for newbies in particular, as they could then use a buckler, a weapon and a torch all at once.
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Re: [Feat/Feature] Improvements to Buckler Usefulness

Post by Yemin » Sun May 08, 2016 11:54 am

Any chance of this getting shifted to worn on the top clothing level on the arms instead? Would then leave wrist slot open for magic items as was intended.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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