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Baterhill Listing
Posted: Fri Jun 21, 2013 4:31 pm
by Kinni
Batterhill is listed as a mid level dungeon/quest under the 'areas' command. For those that have been there, I think we can agree that it is most certainly not. To help avoid the growing trend of pulling corpses from the area, can we have the area file updated to list this as a high-level dungeon/quest?
Re: Baterhill Listing
Posted: Fri Jun 21, 2013 8:36 pm
by Rhangalas
Agreed. While the first part is doable with mid-level PCs (provided you know what you're doing), the second part is suicide without a decent group of higher levels.
I like the choice of encounters in the town though, well done.
As a sidenote, I think the butcher might be selling something that was meant to be an object in the room. It doesn't have any wear flags or food flags set, so once you drop it you can't get it, and it cannot be eaten.
Re: Baterhill Listing
Posted: Sat Jun 22, 2013 3:27 pm
by Harroghty
I updated the
help file for areas. I felt that Batterhill was okay as a mid-level area, even though it included some challenging portions, because a group of mid-level characters (admittedly upper range ones) would have been fine.
That being said, I need some help from y'all.
Which areas don't have help files? Which areas are categorized incorrectly? We can build some consensus and maybe adjust challenge ratings of areas (to include Batterhill).
Re: Baterhill Listing
Posted: Sat Jun 22, 2013 5:53 pm
by Gwain
In my experience, Batterhill is both a challenging and interesting area, that yields a very good time. It is also deadly difficult to young or inexperienced adventurers, no matter how many are in a group, they just have to make one wrong move... I think it would be a good idea to make the information listed reflect that, or not and we can just make a go of saving people a few times each week if its in our rp to do so.
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:03 am
by Rhangalas
I have only been back playing for a couple of weeks or so, thus I have not really been to many dungeons yet, but... given the updates to various monsters (undead, wyverns, & gargoyles are the only ones that come to mind right now), a lot of the areas that were once 'easy' before are much more difficult, which is very awesome. I'm happy to see undead being so deadly now, because they should be.
I guess the best place to start would be to check out areas and dungeons with monsters that have been updated.
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:16 am
by Kinni
Speakine of undead - the Westgate Carnival. Honestly, I haven't gotten in deep. I tried to attack the first undead thing I came across and got my butt kicked. It's currently listed as a mid-level area. Perhaps it is for a fighter that can mange to get through any DR, etc., but it was not for me.
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:31 am
by Rhangalas
Nah... even some mid-level fighters would get owned, because the damage resistance is based on damage type. Different undead are immune/nearly immune to certain damage types.
If you see: "Your attack bounces off of X." They have immunity to the damage type you used.
Corporeal undead are usually immune to different types of physical damage:
- Skeletal undead are immune to slashing/(chopping I think) and piercing. Only bludgeoning attacks will damage them.
- Fleshy undead are immune to bludgeoning, nearly immune to piercing, and only slashing/chopping attacks really do any damage.
Incorporeal undead are immune to all physical damage types that are not magical in nature. So mundane weapons will do nothing against them.
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:35 am
by Kinni
Rhangalas wrote:If you see: "Your attack bounces off of X." They have immunity to the damage type you used.
Corporeal undead are usually immune to different types of physical damage:
- Skeletal undead are immune to slashing/(chopping I think) and piercing. Only bludgeoning attacks will damage them.
- Fleshy undead are immune to bludgeoning, nearly immune to piercing, and only slashing/chopping attacks really do any damage.
Incorporeal undead are immune to all physical damage types that are not magical in nature. So mundane weapons will do nothing against them.
Love these details! Thank you!
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:41 am
by Nylo
That's based on the old resistance system, actually. We've got DR now. Skeleton type are DR 5/crushing, zombies are DR 5/slashing, lichs are DR 15/magical and crushing, vampires are DR 10/magical and silver. Incorporeal should likely be immune to non-magical weapons, but they were not last I tested.
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:44 am
by Hrosskell
Incorporeal were at one point immune to mundane weapons. Not sure if it's the case now. I can confirm Nylo's DR/-- theory, as Cahir still cuts the wrong stuff all the time, but I don't know the precise numbers; I'd like to know if those DR/ x and y are "must be both" or "either/or" situations.
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:50 am
by Kinni
Nylo wrote:That's based on the old resistance system, actually. We've got DR now. Skeleton type are DR 5/crushing, zombies are DR 5/slashing, lichs are DR 15/magical and crushing, vampires are DR 10/magical and silver. Incorporeal should likely be immune to non-magical weapons, but they were not last I tested.
Is this something that should be listed in a help file? Not often does a character have the chance to test various weapons types against various monsters. I ran into a statue and got my butt kicked, I just thought it smart not to go back - not walk in with a different weapon and hope for different results. As for the help files, wouldn't it be safe to assume that this is training/information a character would learn in the newbie training area as they prepare to become adventurers?
Just a thought!
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 1:53 am
by Rhangalas
Nylo wrote: That's based on the old resistance system, actually. We've got DR now. Skeleton type are DR 5/crushing, zombies are DR 5/slashing, lichs are DR 15/magical and crushing, vampires are DR 10/magical and silver. Incorporeal should likely be immune to non-magical weapons, but they were not last I tested.
Damn my outdated informations! But... that system is much better in my opinion. My absence has destroyed all the game knowledge I had. :'(
Kinni wrote:As for the help files, wouldn't it be safe to assume that this is training/information a character would learn in the newbie training area as they prepare to become adventurers?
It would be kind of shweet if the dummies were made to reflect such training. So instead of a help file, they would learn that certain creatures are harder to kill with certain weapons. The normal wooden ones would still exist of course, but the biggest ones could be like:
A massive stone dummy stands here. DR 5/crushing
Etc...
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 2:02 am
by Tamryn
There is a help file for 'damage reduction', which explains this, although it doesn't mention the 10/slashing syntax (which is from d20). I may update it a little bit, unless someone else does.
Edit: the help file also explains the old system of words to describe your resistance, which doesn't exist anymore. "affects" tells you precisely the resistance you have, in numbers.
I do not believe that the help file should list specific DRs for monsters. It's generally not hard to work out, though: when fighting a skeleton, and your slashing attacks bounce off, perhaps you might wonder why a sword doesn't work against a monster with no flesh
Re: Baterhill Listing
Posted: Sun Jun 23, 2013 2:05 am
by Hrosskell
I'm all for transparency of game rules, but I personally don't think that specific information about creatures should be listed. It's different than a spell you might use, or an effect that happens to you, in that these creatures have the effects because it's part of their character--an inherently IC thing. It's something that you do figure out from experience, eventually, or hearsay. Legend, rumor, folk lore.
After all, the PHB talks about spells plenty, but the Monster Manual is reserved for the DM. :3
Re: Baterhill Listing
Posted: Mon Jun 24, 2013 11:12 am
by Raona
How best to tackle different monsters is good grist for an IC book, actually. Technical manuals are few in the game, but the ones that currently exist are great, and worth searching out. That said, they are almost always out of date because the game is constantly evolving. Not hopelessly out of date, but not 100% optimized anymore, either.