Traps
Posted: Wed Jan 08, 2014 4:09 pm
Hasryn asked me to move this part of a discussion to suggestions...
2) I'd love to see traps set in doorways between rooms, triggered if not spotted/disabled when simply trying to enter the room. This would be fun for MOBs/PCs that might wander in.
3) A trade to build traps for bards and thieves would be cool. Both are classes that need a little love (bards moreso than thieves).
1) I would love if traps where more easily accessible - the one vendor you mentioned is not the easiest to get to.Raona wrote:There is one vendor in-game who sells a trap that rogues can set, checking against the detrap skill.
It only triggers on a bash or a pick attempt, so use is limited, but I just confirmed that it works. I think adding more settable traps would be fun; I could see many ways they could cause mischief and also require calling in rogues more often...but they could also be placed so as to do in innocent newbies, if not limited to locked doors.
2) I'd love to see traps set in doorways between rooms, triggered if not spotted/disabled when simply trying to enter the room. This would be fun for MOBs/PCs that might wander in.
3) A trade to build traps for bards and thieves would be cool. Both are classes that need a little love (bards moreso than thieves).