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Fleeing
Posted: Wed Feb 05, 2014 10:34 pm
by Eechi
Hello,
Thought I would throw in a suggestion for fleeing. I understand if you are fleeing you may be in a state of panic but is it possible to be able to flee in a certain direction? Perhaps a tactical retreat?
Such as typing 'flee north' and you flee to the north instead of back to the room you started in?
Re: Fleeing
Posted: Thu Feb 06, 2014 12:26 am
by Harroghty
We looked at that option, but deferred after some testing.
Re: Fleeing
Posted: Thu Oct 29, 2015 8:43 am
by Beskytter
I'm wondering if there's anyway to alter fleeing so that you don't spam the same two rooms repeatedly if there are other exits possible to take?
My case and point is just a moment ago, while working on leveling a character, he got stuck fleeing into the same two rooms already occupied by mobs. Is it possible to toss in a check to make sure you don't take the same exit twice? Tactical errors aside, it doesn't make sense that you'd run pell mell into the exact room you just escaped from moments earlier.
Something along the lines of:
> flee
You attempt to flee.
You flee west. (tempFleeMarker:East)
Something lunges at you from out of nowhere.
> flee
You attempt to flee.
You flee south. (tempFleeMarker:North)
Something lunges at you from out of nowhere.
>flee
You attempt to flee.
You flee east. (tempFleeMarker:West)
> sit
You sit and relax. (tempFleeMarker:Null)