Good RP

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Kaaurk
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Good RP

Post by Kaaurk » Thu May 08, 2014 8:15 pm

Lately I've noticed that people tend to just look at someone and walk off. Instead of letting an RP initiate. Even if it is an evil high level character you're facing, some of my best RPs have been confronting the big bad evil character, or being confronted by a bunch of characters because I am the big bad evil character. Not every confrontation is going to lead to a PK, but it might lead to something interesting. It would be nice if others would start considering that instead of running off without a chance to see what unfolds, that you give everyone a fair chance, even to say hello, good, or bad.
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Ariala
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Re: Good RP

Post by Ariala » Thu May 08, 2014 10:22 pm

I've noticed this as well. Standing there on my character that is CLEARLY NOT a normal person, it's always like "so and so walks in, so and so looks at you, so and so leaves".
I never get a chance to try and engage the person either.
Boo :(
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Katheryn
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Re: Good RP

Post by Katheryn » Fri May 09, 2014 6:48 am

I agree with all of this. Even people I wouldn't get along with, I'd prefer to at least have something said rather enter, look, wander off. Might just be conditioning to recognize ALL due to being a character heavily involved in RP. We are a role playing mud.
Just because someone stumbles and loses their way does not mean they are lost forever. Sometimes we need a little help. It is the greatest gift we have - to be able to bear pain without breaking, and it's born of the most human power: Hope.
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Re: Good RP

Post by Tandria » Fri May 09, 2014 4:30 pm

Absolutely, 110%, this.

Keep in mind when RPing a good encountering an evil that griefing is very frowned upon, too. For instance, if you see a high-level evil in a low-level area, giving good-aligned lowbies a hard time, that is grounds for a complaint. Keep logs if you're really concerned, but not all evils are there for that purpose.

I had a great RP a couple of weeks ago with my evil, who encountered an injured character and offered to heal him if he offered to her deity. This has turned into an ongoing RP whenever the two encounter each other, and it's fun! Evil doesn't mean "will stab your face if you look at me sideways".
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Bellayana
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Re: Good RP

Post by Bellayana » Sat May 10, 2014 10:04 am

Tandria wrote: I had a great RP a couple of weeks ago with my evil, who encountered an injured character and offered to heal him if he offered to her deity. This has turned into an ongoing RP whenever the two encounter each other, and it's fun! Evil doesn't mean "will stab your face if you look at me sideways".
Being evil doesn't mean you are going to be against everyone, granted you may commit acts that good people would be like "eh? why would you do that?" not really knowing they are evil. This is why I believe clerics detect alignment prayers give them such a unique insight into other characters they encounter. Sometimes I will type out something and enter it right after the other character leaves. I often roleplay leaving a room before actually doing so as to clear any confusion.
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Re: Good RP

Post by Rhangalas » Sat May 17, 2014 6:06 am

I can sometimes understand this, especially when I'm gliding around with a cloud of acid and wraiths crackling about my body, but I do agree that this should not be happening 100% of the time.
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Re: Good RP

Post by Gwain » Sat May 17, 2014 6:28 pm

Rhangalas wrote:I can sometimes understand this, especially when I'm gliding around with a cloud of acid and wraiths crackling about my body, but I do agree that this should not be happening 100% of the time.
When people avoid me in the mud I assume it's because of my gauntlets of ogre stench...
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

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Re: Good RP

Post by Rhangalas » Sun May 18, 2014 7:31 pm

Gwain wrote:
Rhangalas wrote:I can sometimes understand this, especially when I'm gliding around with a cloud of acid and wraiths crackling about my body, but I do agree that this should not be happening 100% of the time.
When people avoid me in the mud I assume it's because of my gauntlets of ogre stench...
I always assumed that smell was from the crusty socks and stagnant booze-sweat. Heh, stinky fists...
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Re: Good RP

Post by Baeus » Mon May 19, 2014 7:10 pm

My guess would be that these people are simply new to the server and don't know any better... or they're bringing preconceived notions along from other MUDS where if you see someone scary and intimidating its time to run for your life. They may also be testing the waters to see if FK works for them before they dig in, haunt the forums and read things like this posting. When they do eventually slow down enough for parlay for whatever reason that is probably a good time to weave the, "interact with people you meet" suggestion into the conversation to some degree. There are also times when you simply need to get somewhere else... making it to the shop for repairs, to purchase an item you've been saving for weeks to buy before the doors close for the night, to retrieve a friends corpse, etc. You don't always know what is going with another user. I also wouldn't expect someone to stick around for a potential pvp situation when they're sitting on two thirds exp toward their next level. We don't all have the same amount of time to play and that may very well represent two weeks of work for someone.

I've been involved with pvp (which I did not initiate) against an evil character that I had no hope of besting and was pleasantly surprised that my throat wasn't slit and I wasn't missing any of my sparse gear. Regardless of what the help file says, you don't have to loot a newbie when you're hovering somewhere near end game. Willingness to stick around for these types of interactions hinges just as much on the higher level players as it is does new people. A bruised ego is much less painful than death and missing gear. I've also been involved in scenarios where my cleric was called by another player to raise the person he killed and we role played the situation further. If a person learns to view interactions as useful and potential conflict as something more than a complete detriment to the lower level user many will be more than willing to play along.
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Re: Good RP

Post by Treiste » Mon May 19, 2014 8:51 pm

Baeus wrote:There are also times when you simply need to get somewhere else... making it to the shop for repairs, to purchase an item you've been saving for weeks to buy before the doors close for the night, to retrieve a friends corpse, etc. You don't always know what is going with another user. I also wouldn't expect someone to stick around for a potential pvp situation when they're sitting on two thirds exp toward their next level. We don't all have the same amount of time to play and that may very well represent two weeks of work for someone.
^^ This. Most of the time I do not devote 100% of my attention to FK. I am usually multitasking and have to fully concentrate on other more important things abruptly. This makes attentive roleplay and even grouping difficult at times. I am sorry if this is an inconvenience to anybody. If I am an offender of the drive-by, please do not take it personally.

Also, "speed walk" has a built-in lag which makes it so I accidentally walk passed people all the time. This is not really intentional, just me being annoyed at the slowness of walking and queuing ~3 commands at a time.
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Re: Good RP

Post by Mele » Tue May 20, 2014 12:10 am

While I agree with the sentiment that is - walking into a room, looking at a character and leaving is poor form - this can be alleviated with a simple and single emote. I do not want this thread to give an impression that you're supposed to stop any time you come across another player.

I want to make it clear that no one is obligated to stop and roleplay with any single character for any rhyme or reason. Even if you've set yourself with a pose to invite a roleplay, it does not make any person obligated to stop and take said invitation. Each square we move on in the map is not a tiny single person path forcing our characters into the others around. The same can be said of large gathering areas, just because we are in MS or in Ardeep or in ZK MS does not mean we are all standing within conversation's distance.
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Re: Good RP

Post by Aysa » Fri May 23, 2014 1:18 am

Ok, I'm going to speak as the new "mudder". I came from a world of MUSHing. There were no programmed plots. There were no automated combat thingies. See? I don't even know proper terms - though, in order to offer a full disclaimer, I'm not one to learn vocabulary. Heck, my characters often use terms of endearment to address a player.

I very much love and go for ROLEplay, rather than ROLLplay. I often look forward to group RP and trying to pose in and pose out of areas where there are people. But I will say that sometimes, you just need to "grind". Because while there may be a chance for glory or whatever with the group RP, there is more chance for reward with the plots.

So it's going to depend on my mood. More times than not, even if I need to get somewhere, I will still pose in and out. But let's not judge entirely based on one encounter.
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Re: Good RP

Post by Tyeslan » Fri May 23, 2014 1:38 am

I don't believe that this was based on just one encounter. Honestly, I have run into it lately far more than I really like in my opinion. It has been several people for myself, and I have stopped to type out responses, or greetings, and suddenly the looker has just walked off without a word. I would say, even if it isn't enforced(you don't have to, but it would sure be nice), to have anyone reach out, and wave, or some sort of acknowledgement that you are there. It doesn't mean you have to stay, but if you do, you might find something better, or end up with one of the best RPs you have ever had. I think people are in too much of hurry these days to stop, and enjoy a roleplay game.
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Re: Good RP

Post by Gwain » Fri May 23, 2014 2:00 am

I agree its bad form to run from confrontations ninety-nine percent of the time, though I will not fault people running from serial pk'rs or worse even though those terrible days are mostly behind us. Personally I don't mind confrontations, I'd just don't expect them, rp is always more appetising.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
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Kaaurk
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Re: Good RP

Post by Kaaurk » Fri May 23, 2014 2:34 am

I'm not saying this about Pkers or evil RP. I'm saying this as in general of meeting any character of any alignment.
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Re: Good RP

Post by Baeus » Fri May 23, 2014 5:45 am

Kaaurk wrote:I'm not saying this about Pkers or evil RP. I'm saying this as in general of meeting any character of any alignment.
I've noticed this happen a few times in the square and it usually coincides with adjective description, unknown new players who probably don't know any better. Is your character strange or menacing in some way? In RP terms it would make perfect sense for an unseasoned, vulnerable, newly minted adventurer to be completely driven by situational awareness approaching paranoia in regard to survival. Granted, this would be behavior out in the wilds, not inside city walls, such as Waterdeep.
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