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Accessible difficult quests for newbies

Posted: Mon May 19, 2014 10:56 pm
by Treiste
New players can easily find difficult quests early on in their careers (that take place in mid or high level dungeons). Some of these quests come with quest items. For such quests, it would be nice to have a warning that you're about to receive a quest item, and if you take it now you'll most likely die and lose it before then.

Re: Accessible difficult quests for newbies

Posted: Tue May 20, 2014 2:09 am
by Raona
I sympathize with the plight, but at the same time I have a bag of quest items I've carried about on Raona since she was a wee lass. It's certainly possible to hang on to these things; the challenge is remembering what they are from or for. If this needs a band-aid, I'd prefer it be not starting the quest at all until a PC is of an appropriate level.

Re: Accessible difficult quests for newbies

Posted: Tue May 20, 2014 2:27 am
by Treiste
This affects my character more than yours probably because

1) I'm extremely reluctant to purchase a mount in order to store items permanently (I understand this is not the non-coding staff's fault, and I sympathize, but it feels "dirty" to buy a mount for such a silly OOC reason)
2) My character doesn't like encumbrance by nature, as it hinders her fluidity of movement (so I try to keep her lightly encumbered at most)

As you can guess, weight is a big issue with her in and out of character.

I realize, as far as meta-gaming goes, this is a rather stupid flaw to bestow upon my character. But such is the nature of roleplaying games. :)

Re: Accessible difficult quests for newbies

Posted: Tue May 20, 2014 2:35 am
by Aldren
Remember that you otherwise have options such as:

- The luggage storage system (though I urge caution because, as I understand it, there is also the chance that you will suffer the similar (though dated) dwelling storage destruction bug).

- Carts whose sole IC purpose is storing excess items.

Really, though, the day is going to come where you will have so much in excess that you'll need to find some way to store it.

Back to the original topic, however, I feel as though this would take a major overhaul of all the current quests coded. Not feasible, IMO, but it would do wonders to consider, while building future areas and quests, that some quests should probably not be offered to characters until their level is at least somewhat representative of the difficulty of said quest.