[Ability] Smite
Posted: Thu May 22, 2014 8:33 pm
Would it be possible for smite to be reviewed? It appears to discharge even without a valid target (or for no target at all) and additionally it appears to have a coded cool-down that is longer than the length of a round.
In regards to function- At present it takes up a full round to perform the smite, thus costing the paladin his attacks for that round. This makes it a liability rather than a boon in any circumstance I can imagine. It's also worth noting that it appears to miss consistently more often than the first strike in the round (perhaps it still leans on a skill check?). In canon, as I understand it, it simply affects one of the round's attacks. Could the same be applied in FK or would our code prevent it? If code prevents that, might it be possible to make the strike be an automatic critical hit? I'm not sure what we might do to adjust it but at present, as I said, it is more effective to avoid using smite in combat than it is to use it and that is not how it is meant to work.
In regards to function- At present it takes up a full round to perform the smite, thus costing the paladin his attacks for that round. This makes it a liability rather than a boon in any circumstance I can imagine. It's also worth noting that it appears to miss consistently more often than the first strike in the round (perhaps it still leans on a skill check?). In canon, as I understand it, it simply affects one of the round's attacks. Could the same be applied in FK or would our code prevent it? If code prevents that, might it be possible to make the strike be an automatic critical hit? I'm not sure what we might do to adjust it but at present, as I said, it is more effective to avoid using smite in combat than it is to use it and that is not how it is meant to work.