Griffons and Poop

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Ungtar
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Griffons and Poop

Post by Ungtar » Tue Dec 30, 2014 5:23 pm

For the past two days I haven't seen any griffons at all. And thus none of the universe's most valuable substance ... piles of griffon manure.

Are they not loading any longer there? Short term problem? I've traveled from Thay to Icewind Dale and never seen greater and more consistent sources of manure than those in Waterdeep.
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Re: Griffons and Poop

Post by Talos » Tue Dec 30, 2014 7:10 pm

Griffons roost 'at night' in game in WD.
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Re: Griffons and Poop

Post by Ungtar » Tue Dec 30, 2014 7:41 pm

Talos wrote:Griffons roost 'at night' in game in WD.
Whew. Ecological crisis averted.

But really ... what are the odds that the past 3-4 times I've been there it's always been night? Out of all the countless times I've been there in the past.

Interesting observation. Thanks, Talos!
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Re: Griffons and Poop

Post by Lylena » Wed Dec 31, 2014 9:29 am

When you do find one, scaring them usually does the trick.
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Re: Griffons and Poop

Post by Ungtar » Wed Dec 31, 2014 3:28 pm

Lylena wrote:When you do find one, scaring them usually does the trick.
I get that reaction a lot.

I wish we could get some more manure out in the wilds. I can spend days and days living in druidic bliss in the wilderness and then suddenly I'm all like, "Oh no! I'm out of poop! I have to run back to town."
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Re: Griffons and Poop

Post by Aysa » Wed Dec 31, 2014 5:53 pm

I guess that answers the age old question "Do bears poop in the woods?"
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Re: Griffons and Poop

Post by Ungtar » Wed Dec 31, 2014 5:59 pm

Aysa wrote:I guess that answers the age old question "Do bears poop in the woods?"
As an official representative of the FK nature society ... I can assure you that they do not. :)

But what a cool idea it would be to have different types of spell components (of a similar type) either last longer or (if possible) provide a greater effect.
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Re: Griffons and Poop

Post by Aysa » Wed Dec 31, 2014 6:07 pm

The "stronger" the smell, the "stronger" the spell?
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Re: Griffons and Poop

Post by Ungtar » Wed Dec 31, 2014 6:15 pm

Aysa wrote:The "stronger" the smell, the "stronger" the spell?
No, because I don't want people following me around to see what I leave. :)

But the stronger the beast, perhaps the stronger (or longer lasting) the component?
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Re: Griffons and Poop

Post by Aysa » Wed Dec 31, 2014 6:17 pm

I will tell you this... the Rothe in the Underdark poop up a storm.
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Re: Griffons and Poop

Post by Gwain » Wed Dec 31, 2014 6:31 pm

http://dnd-wiki.org/wiki/Bonnacon_%283.5e_Monster%29

The Bonnacon is a bull that fires explosive, burning poop from its rear end.
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Re: Griffons and Poop

Post by Yemin » Thu Jan 01, 2015 12:06 pm

I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Re: Griffons and Poop

Post by Ungtar » Thu Jan 01, 2015 4:20 pm

Yemin wrote:So this was a thing... go figure.

http://paizo.com/threads/rzs2pn72?Enlarged-person-poop
Clearly we're missing a whole roleplay element in our game.

Certainly having to wait while Yemin darts off the road to let one go isn't going to be any more time consuming than traveling with a priest of Ilmater or Kelemvor who have to tend to every dead bandit we pass.
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Re: Griffons and Poop

Post by Terageld » Sat Feb 07, 2015 10:21 pm

I suddenly realized how valuable poop is. The Fighter's Guild will now wage war against the Dung Sweeper's Guild. Huzzah!
And so began the brutal battles of Waterdeep, where two factions: warriors and poopers-scoopers clashed for control of Waterdeep's most valuable cash crop.
I do like the idea of a "poop" command. Like eating and drinking commands: "You are mite peckish", sometimes you get the prompt "You kinda need to go." But with that command, latrines will have to be added to big cities. It makes sense because most big cities have sewers.
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Re: Griffons and Poop

Post by Ungtar » Sat Feb 07, 2015 10:39 pm

Vigorous refusal in 3 ... 2 ... 1 ...
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Re: Griffons and Poop

Post by Yemin » Sun Feb 08, 2015 1:02 am

This might change after I point it out but starving isn't even a serious threat past a very early stage I don't need the threat of constipation to add more spam.

Also, FYI yemin don't poop. It gets teleported to Ungtar's secret chest on another plane so he'll never run out
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Re: Griffons and Poop

Post by Ungtar » Sun Feb 08, 2015 1:59 am

Yemin wrote: Also, FYI yemin don't poop. It gets teleported to Ungtar's secret chest on another plane so he'll never run out
The Elemental Plane of Dung.

Don't make me summon an elemental. You don't want to see their elementals.
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Re: Griffons and Poop

Post by Yemin » Mon Aug 24, 2015 2:00 pm

I was curious what controls poop. My pet will go through periods of pooping every 3 minutes one rl day and the next, nothing for weeks.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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Re: Griffons and Poop

Post by Lysha » Mon Aug 24, 2015 5:30 pm

I'm not sure how accurate it is, but I've seen mounts poo more frequently after being fed...maybe coincidence? I don't really know, I like to pretend I'm helping.
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Re: Griffons and Poop

Post by Terageld » Mon Aug 24, 2015 7:23 pm

They seem to poop when standing still. They halt their pooping when they are mounted, sitting, or sleeping… I think.
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