How about a Merchant Mage that can identify thigns for a price?
Just a suggestion for when you can't find a Mage to do it..
Merchant that sells Identify
Merchant that sells Identify
___,,,___(0.o)___,,,___
Bodies and minds are merly mechanisms through which souls communicate.
Bodies and minds are merly mechanisms through which souls communicate.
Re: Merchant that sells Identify
I've thought a lot about suggesting this one myself, but then I made a wizard...
Most especially when you start out as a wizard, component collecting and spell training can be rather difficult as many of the more important ones cost coin that young wizards (at least in my experience) just don't have. Identification was not a bad source of income back then--a few gold here, a platinum there, really adds up. And to add something like this would take that away completely. I'm not sure it would matter that much in the long run, but starting out, casters need all the money they can get.
Just my ten cents. Coming from my other characters, I'd love to see this happen, but making a wizard helped me see the value in it.
P.S., Wizard's aren't the only ones able to identify. Hope that helps a bit.
Ed. for clarification
Most especially when you start out as a wizard, component collecting and spell training can be rather difficult as many of the more important ones cost coin that young wizards (at least in my experience) just don't have. Identification was not a bad source of income back then--a few gold here, a platinum there, really adds up. And to add something like this would take that away completely. I'm not sure it would matter that much in the long run, but starting out, casters need all the money they can get.
Just my ten cents. Coming from my other characters, I'd love to see this happen, but making a wizard helped me see the value in it.
P.S., Wizard's aren't the only ones able to identify. Hope that helps a bit.
Ed. for clarification
Re: Merchant that sells Identify
Me personally...I would much rather see the RP that comes from hunting down someone that can do this for you ICly than having a merchant do it.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Re: Merchant that sells Identify
This is my opinion on it as well.Algon wrote:Me personally...I would much rather see the RP that comes from hunting down someone that can do this for you ICly than having a merchant do it.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
~Frank Miller
-
- Sword Grand Master
- Posts: 1589
- Joined: Fri Feb 07, 2014 3:08 pm
- Location: On the back of castle oblivion
Re: Merchant that sells Identify
For the sake of exploring every side of the argument.
Its kind of part of dnd to search out npcs for services that you need per population center. A metropolis like waterdeep would have NPCs that sell spells and services like that. I don't really see any massive amount of rp in a char walking up, handing another an item and a spell cast, which is what happens most of the time.
Having played a wizard as my main character, I can tell you that making money from this at low level is a hit and miss kind of occupation and if your really depending on it in any measure your better off asking IC where to kill rich dummies for similar if not more coin.
I don't think my alternative suggestion to make scribing, brewing and wand making relatively low level as in dnd is all that popular but it would fix alot of money concerns when starting out since in the game currently, priests and rogues can use wizard made items.
Its kind of part of dnd to search out npcs for services that you need per population center. A metropolis like waterdeep would have NPCs that sell spells and services like that. I don't really see any massive amount of rp in a char walking up, handing another an item and a spell cast, which is what happens most of the time.
Having played a wizard as my main character, I can tell you that making money from this at low level is a hit and miss kind of occupation and if your really depending on it in any measure your better off asking IC where to kill rich dummies for similar if not more coin.
I don't think my alternative suggestion to make scribing, brewing and wand making relatively low level as in dnd is all that popular but it would fix alot of money concerns when starting out since in the game currently, priests and rogues can use wizard made items.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Re: Merchant that sells Identify
The lack of sellers for an identify spell (or NPCs who provide that service) is an intentional omission designed to force players to interact. As you said, it is not world-changing role-play perhaps, but it is player-to-player interaction.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
-
- Sword Grand Master
- Posts: 1589
- Joined: Fri Feb 07, 2014 3:08 pm
- Location: On the back of castle oblivion
Re: Merchant that sells Identify
Eh, thats fair enough
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!