Merchant that sells Identify

A place to suggest new commands, feats, skills, ...
Post Reply
Santhil
Sword Bumbler
Sword Bumbler
Posts: 3
Joined: Fri Jan 30, 2015 1:37 am

Merchant that sells Identify

Post by Santhil » Fri Jan 30, 2015 1:56 am

How about a Merchant Mage that can identify thigns for a price?
Just a suggestion for when you can't find a Mage to do it..
___,,,___(0.o)___,,,___
Bodies and minds are merly mechanisms through which souls communicate.
dolifer

Re: Merchant that sells Identify

Post by dolifer » Fri Jan 30, 2015 8:33 am

I've thought a lot about suggesting this one myself, but then I made a wizard...

Most especially when you start out as a wizard, component collecting and spell training can be rather difficult as many of the more important ones cost coin that young wizards (at least in my experience) just don't have. Identification was not a bad source of income back then--a few gold here, a platinum there, really adds up. And to add something like this would take that away completely. I'm not sure it would matter that much in the long run, but starting out, casters need all the money they can get.

Just my ten cents. Coming from my other characters, I'd love to see this happen, but making a wizard helped me see the value in it.

P.S., Wizard's aren't the only ones able to identify. Hope that helps a bit.

Ed. for clarification
User avatar
Algon
Sword Grand Master
Sword Grand Master
Posts: 1070
Joined: Thu Aug 14, 2003 12:44 am
Location: Waterdeep

Re: Merchant that sells Identify

Post by Algon » Fri Jan 30, 2015 11:49 pm

Me personally...I would much rather see the RP that comes from hunting down someone that can do this for you ICly than having a merchant do it. :)
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
User avatar
Alitar
Sword Grand Master
Sword Grand Master
Posts: 1103
Joined: Thu Mar 08, 2012 5:40 am
Location: Canada

Re: Merchant that sells Identify

Post by Alitar » Sat Jan 31, 2015 12:48 am

Algon wrote:Me personally...I would much rather see the RP that comes from hunting down someone that can do this for you ICly than having a merchant do it. :)
This is my opinion on it as well.
"The noir hero is a knight in blood caked armour. He's dirty and he does his best to deny the fact that he's a hero the whole time."
~Frank Miller
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Merchant that sells Identify

Post by Yemin » Sat Jan 31, 2015 1:19 am

For the sake of exploring every side of the argument.

Its kind of part of dnd to search out npcs for services that you need per population center. A metropolis like waterdeep would have NPCs that sell spells and services like that. I don't really see any massive amount of rp in a char walking up, handing another an item and a spell cast, which is what happens most of the time.

Having played a wizard as my main character, I can tell you that making money from this at low level is a hit and miss kind of occupation and if your really depending on it in any measure your better off asking IC where to kill rich dummies for similar if not more coin.

I don't think my alternative suggestion to make scribing, brewing and wand making relatively low level as in dnd is all that popular but it would fix alot of money concerns when starting out since in the game currently, priests and rogues can use wizard made items.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
User avatar
Harroghty
Staff
Staff
Posts: 9695
Joined: Tue Jul 27, 2004 5:38 pm

Re: Merchant that sells Identify

Post by Harroghty » Sat Jan 31, 2015 2:07 pm

The lack of sellers for an identify spell (or NPCs who provide that service) is an intentional omission designed to force players to interact. As you said, it is not world-changing role-play perhaps, but it is player-to-player interaction.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: Merchant that sells Identify

Post by Yemin » Sun Feb 01, 2015 1:30 am

Eh, thats fair enough
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Post Reply