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Drunk status
Posted: Sat Jan 31, 2015 11:43 pm
by Gwain
Once upon a time you could see how drunk you were in the score, I doubt this would ever come back but I would suggest adding it and the time til sobriety to the Afflictions and affected status, since we have no way ic or ooc to sober up quickly other than to wait in rooms coded to help with sobering, its a hit and miss waiting game.
Re: Drunk status
Posted: Sun Feb 01, 2015 1:25 am
by Yemin
Sounds fair. Why was it removed in the first place if anyone knows.
Re: Drunk status
Posted: Sun Feb 01, 2015 5:00 am
by Lysha
I'd like something like this too. Something along the lines of... you feel fine, you feel tipsy, you feel inebriated, you feel eff'd up! (not those exact words, ya know?)
When I drink, I gauge how much I drink by how I feel. "I can handle one more drink. I can still feel my nose." or "Nope, that guy in the sweatpants and crooked toupee is starting to look good to me. I better pay my tab and get out of here!" or the dreaded "The room is spinning and that pizza from a few hours ago is wanting to visit. I'm DONE drinking!"
Also, maybe we could add hangovers? Affects concentration and some other things that I can't think of right now? I find the idea hilarious.
Re: Drunk status
Posted: Sun Feb 01, 2015 3:11 pm
by Yemin
I've always been a fan of racial specific bonuses and penalties from drugs and alcohol. Some can be nonspecific like jaime strider granting unforseen wisdom at the detriment of everything else as your mind is forced open by the flammable fumes.
Other's though..., Imagine a cohort of elves heading into combat but knowing the danger, they toast with elverquisste and it gives them physical (dex) based bonuses while taking away the burden of their long lived wisdom and intelligence for example.
Re: Drunk status
Posted: Mon Feb 02, 2015 1:59 am
by Terageld
This is a great idea! Sometimes my character would be a *little* bit drunk on the roads and accidentally make a wrong turn, ending up in the mountains. And then we get eaten by the wyverns.