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Fist = bludgeoning

Posted: Mon Feb 09, 2015 3:00 am
by Yemin
Could natural attack = your fist be made to bypass skeleton's damage reduction? since on table it is classed as bludgeoning

http://www.dandwiki.com/wiki/SRD:Unarmed_Strike

including punch and kick skills too if their not already

Re: Fist = bludgeoning

Posted: Mon Feb 09, 2015 4:20 am
by Gwain
Maybe make it a feat?

Re: Fist = bludgeoning

Posted: Mon Feb 09, 2015 12:47 pm
by Xryon
Gwain wrote:Maybe make it a feat?
I see what you did there.

Re: Fist = bludgeoning

Posted: Tue Feb 10, 2015 12:40 am
by Yemin
I heard what you did there.

Re: Fist = bludgeoning

Posted: Tue Feb 10, 2015 1:37 am
by Terageld
I don't know if punching a skeleton is the best idea... Maybe with a cestus or some other hand-to-hand weapon. (Other than the pair of gloves in Rat Hill and steel knuckles at one of the thieve's guilds, I could not locate any other hand weapon.)
Also, is it possible to enchant one's own fists? Ilmater's fists are kneen, vorpal weapons and I find that really cool. http://forgottenrealms.wikia.com/wiki/Ilmater (Look at the "abilities" section)

Re: Fist = bludgeoning

Posted: Tue Feb 10, 2015 2:12 am
by Algon
Terageld wrote:I don't know if punching a skeleton is the best idea... Maybe with a cestus or some other hand-to-hand weapon. (Other than the pair of gloves in Rat Hill and steel knuckles at one of the thieve's guilds, I could not locate any other hand weapon.)
Also, is it possible to enchant one's own fists? Ilmater's fists are kneen, vorpal weapons and I find that really cool. http://forgottenrealms.wikia.com/wiki/Ilmater (Look at the "abilities" section)
Let's not give out IC information as to where to get things, please! Thanks!

Re: Fist = bludgeoning

Posted: Tue Feb 10, 2015 3:56 am
by Yemin
You can't normally enhance your own fists in dnd sadly.
You could wear some knuckle dusters or spiked gauntlets and enhance those though.

Re: Fist = bludgeoning

Posted: Tue Feb 10, 2015 9:48 pm
by Terageld
Algon wrote:
Terageld wrote:I don't know if punching a skeleton is the best idea... Maybe with a cestus or some other hand-to-hand weapon. (Other than the pair of gloves in Rat Hill and steel knuckles at one of the thieve's guilds, I could not locate any other hand weapon.)
Also, is it possible to enchant one's own fists? Ilmater's fists are kneen, vorpal weapons and I find that really cool. http://forgottenrealms.wikia.com/wiki/Ilmater (Look at the "abilities" section)
Let's not give out IC information as to where to get things, please! Thanks!
Sorry about that.

Re: Fist = bludgeoning

Posted: Tue Mar 31, 2015 7:52 pm
by Benorf
In straight SRD rules, unless you have Improved Unarmed Strike, you can't hurt a skeleton. Because fists deal nonlethal damage, and undead are immune to nonlethal damage. So, unless you're wearing gauntlets, it wouldn't work. But that's a tough thing to work out in a MUD

Re: Fist = bludgeoning

Posted: Tue Mar 31, 2015 10:56 pm
by Yemin
I had the FK version of Improved brawling