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Fireball is weak

Posted: Tue Sep 22, 2015 4:31 pm
by Yemin
As in subject, currently my wizard casting a maximised fireball at journyman skill won't kill a skittish rat from rat hill if it makes the reflex save.
In contrast a maximised lightning bolt sends most Goblins at howling peak to stunned, dead or mortal wounds. gets them to heavy / extreme wounds if they make their save.

Fireball is one of the most iconic Wizard spells but I think because of the poor damage at least, it barely sees use as more than a way to get the attention of multiple mobs in a different room.

Could we up the damage on it to do the same as lightning bolt?

This might be pushing it but might as well ask. Could Lightning bolt be a multi hit spell like fireball too? Its a line but if we're being honest, if a wizard on the table can move to hit more than one enemy he will.

Re: spell strengths

Posted: Thu Nov 12, 2015 11:20 am
by Yemin
With more testing it seems the issue is that for some spells that allow reflex saves, the damage dealt by making the reflex's save for half is perhaps significantly less than it should be though I don't have too many strong feelings about this at this time.

What I'm concerned about currently is that Magic missile at apprentice deals more damage than shocking grasp at the same level.

As with the original spells in the game, shocking grasp has on avrage a very slight higher damage output because there is a prospect of missing with it. A danger that doesn't t exist with magic missile. But it seems I can't seem to do the same damage with the shock.

Also, Shouldn't burning hands be updated to an area spell As color spray?