Rescue for wizards

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Vaemar
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Rescue for wizards

Post by Vaemar » Sat Mar 19, 2016 2:15 pm

I believe rescue should be a skill available to all classes and I think a high level wizard should be able to rescue low level characters, like for example, his or her apprentices. It is true that wizards are not front liners but neither are rogues, in general, yet they do get it.
Thurgan
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Re: Rescue for wizards

Post by Thurgan » Sun Mar 20, 2016 5:09 pm

High level wizards are very powerful, and I personally do not see the need for them to have the rescue skill. There are plenty of ways for a wizard to "rescue" their apprentices or any player of significantly lower level.

If you line everything up just right and get proficient with certain spells a wizard can easily have an AC of 30+ which already makes it very hard for them to be hit. It is not even too difficult for a wizard to go over 35ac. Them having the rescue skill would be over powering the class IMO. Not drastically so , but its still a skill that I think is best left as it is currently distributed.
Yemin
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Re: Rescue for wizards

Post by Yemin » Sun Mar 20, 2016 5:18 pm

Not sure the power of a class has much to do with a general skill that anyone can do. Afterall, we're talking about jumping infront of someone. Not the most technical ability there is.

This game is set up in a way that grants classes certain abilities to make them more useful or desireable to have around. i believe only warrior classes should get rescue, to make them more desired or everyone should get it because its a skill that would help older players guide new ones. Not the half way we have now.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Vaemar
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Re: Rescue for wizards

Post by Vaemar » Sun Mar 20, 2016 6:06 pm

Yemin wrote:This game is set up in a way that grants classes certain abilities to make them more useful or desireable to have around. i believe only warrior classes should get rescue, to make them more desired or everyone should get it because its a skill that would help older players guide new ones. Not the half way we have now.
I fully quote Yemin's opinion. It was actually this same thought he expressed in another topic that brought me to propose this. I was actually going to quote you from there so thanks for posting it here. :)

I do believe that fighting classes, i.e. warriors, fighters, rangers and paladins, should be the specialist of rescue and possibly get it at a much earlier level. But for that there is another thread I opened. :P

As for wizards, yes, they can attain a reasonable high ac, but still, having the hp of a wizard, this would not make them frontmen, unless they face foes of a much lower level than they are, hence no big unbalance. On top of that other classes, say druids, or even thieves if decently built and buffed can already frontman and rescue quite well, and definitely more than any wizard with rescue, if they had one.

Essentially I proposed this because I believe giving rescue to everybody is probably the most practical solution. Perhaps some fringe roles could have a reason to rescue, for example druids rescuing animals, helmites, etc. But so do wizards and at present they are the only ones who don't get it. So this is aimed at making rescue fully a skill available to all classes like concentration, spot, listen, climb and a few others. I have the same opinion for second attack, for the record, and that's why I opened the two threads together.

Lastly having rescue or not does not make much difference to a wizard, since having stoneskin and instant death spells or simply letting your protected flee and return while you take all the enemies yourself is already a functional workaround.
Thurgan
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Re: Rescue for wizards

Post by Thurgan » Sun Mar 20, 2016 8:39 pm

The game is also set up to provide a balance between classes. So that they are all in some form or fashion comparable power wise to each other.

Rescue-not all that powerful in the grand scheme of things, but there is no reason to give it to wizards, and it would add more power to an already powerful class.

I just don't see the wizards being able to deal with bandits , rats, and what not faster as a valid arguement. And no wizard I have ever played with or played myself has had any issues dealing with fodder mobs and having to rest afterwards.

If I am not mistaken you could apply to obtain the rescue skill, for a cost of 50 glory and a well done application.
Yemin
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Re: Rescue for wizards

Post by Yemin » Sun Mar 20, 2016 8:54 pm

We'll have to agree to disagree. When you have a game where each class has its own strengths and weaknesses there will be an imbalance. 3.5 is one of the most unbalanced table top games in existence that much is fact. it only takes a google search to find out why.

As for FK, it does its best but certain classes are simply more powerful than others when it comes to specific categories of tasks.

If I was to use the power of a class as an argument whether it does or does not get something. i would be making the argument that clerics should not get rescue, brew or scribe because they can clear a high level zone twice without resting.

E.g. i did this very thing a few days ago on the left half of Alaren.

I'd rather be constructive and maintain what I said above. All or nada.

As for fodder, that is my problem. People accept that its normal for a wizard to have to rest after 3-4 rooms of clearing fodder but what about that is fun?

I propose the very bad Idea that a fighter should have to take oil and rag with him and have to repair his armour after 3 - 4 rooms of fodder. Since if we're being honest. How can a fighter take hits from weapons over and over and come out with perfect condition armor?

a little ridiculous but eh.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
Vaemar
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Re: Rescue for wizards

Post by Vaemar » Sun Mar 20, 2016 9:12 pm

Eh, I doubt rescue could help clear fodder faster.
Yemin
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Re: Rescue for wizards

Post by Yemin » Sun Mar 20, 2016 9:20 pm

Fair point. We're crossing threads a bit.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!
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