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Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 12:56 pm
by Vaemar
Well, it should be Bhaal, Myrkul and Leira.

This is a simple rp proposal. I propose that through rp events these patrons are made available at least as uncoded deities for characters who wish to follow them.

I see this is happening for Bane and I think we could try to get consistency with the 5th edition in this regard, where the three mentioned above have been finally reintroduced as options for patrons.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 3:24 pm
by Yemin
I would be overjoyed if Myrkul was an option personally. I propose an option for his resurrection rp be a storyline following loosely on the Traitor's gate neverwinter game.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 4:05 pm
by Harroghty
To be clear, there is no appetite at the staff level to conform to any 5 Ed setting details. I understand that WotC has to make money... but we're not planning to jump aboard.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 4:10 pm
by Vaemar
Harroghty wrote:To be clear, there is no appetite at the staff level to conform to any 5 Ed setting details. I understand that WotC has to make money... but we're not planning to jump aboard.
5 edition is the current edition and it is not bad. No, one should not feel compelled to conform, but looking at what it offers and seeing if there is something good is in my opinion worthwhile. Or at least worth discussing.

Personally I had always liked the Bhaal and Myrkul, and preferred them over Cyric and Kelemvor, long before the fifth edition. I don't see much harm in having a few extra uncoded deities added to the current pool.

To be clear myself, I am definitely not for implementing any setting detail of any edition later than third, and even with the third I am quite critic concerning some aspects. I happen also to be critic of the Avatar trilogy and I feel that the fix made to it with the return of the three fellows above underscores a recognition of the mistake also on the part of the creators of the setting.

I am however in favour of introducing 5th edition options for roleplay. And these reinstated patrons are indeed an option and a good one in my opinion. I would however prefer them to be brought back with more interesting events than the sundering of course.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 6:00 pm
by Gwain
Leira is not dead, She just went into politics instead.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 8:48 pm
by Areia
Hmm, I'm not certain how I feel about this. I don't know anything about 5e (lost faith and interest in WotC's D&D after the tragedy that was 4e), but I've never enjoyed the idea of dead gods returning to life without some compelling reasoning for it.

I love Myrkul, but I'm not sure what adding his dogma to our world would accomplish. I'm interested now to see what kinds of things actually happen in the 5e pantheon, specifically how deities like Kelemvor and Myrkul, or Cyric and Bhaal deal with each other. Is it just a bunch of added reasons for people to kill people? If so, that's not something FK needs.

In summary, I think the powers of these gods are already well represented in FK, and I can't immediately see a benefit in adding more deities who just take a more or less evil stance on those powers to the game, short of possibly providing even more tension and more bases for PvP interaction.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 8:58 pm
by Yemin
Myrkul is weird. What basically happens is that Kelemvor and Jergal's portfolios get split with him. So kelemvor is god of death, Myrkul is god of undead and undeath kind of like Velsharoon I guess.

But since I am the lone wolf who actually sees some good in the spell plague, well. *shrugs* I think the clean up for the spell plague is messier than the event itself. They'd have done better to build from what they had messed up than to try and smoosh old and new to get people back. I wasn't a fan of the time of troubles for one very big in story reason but mostly a lot of external reasons to do with the products associated with it. Novels, audiobooks etc than the event itself but eh.

I think it wouldn't be far fetched however to say that you can still apply or roleplay a follower of a dead power? I don'ts ee anything stopping you. The lack of coded support would only be a problem for clerics.

Re: Bane, Bhaal and Myrkul

Posted: Fri May 20, 2016 11:46 pm
by Vaemar
Well, Myrkul is an entirely different approach to death in comparison to other deities, so there will be definitely merit for it.

Leira is the only human patron of illusions and illusionists and is perhaps one of the few deities without any foe.

Bhaal on the other hand might be a little problematic, but personally I doubt he would be worse than Bane or Cyric.

In general anyway I would find more important for characters being able to roleplay the faith in these patrons, whether they come back spreading havoc in the Kingdoms or they remain dead in some remote angle of the multiverse is not very relevant.

On top of that I do not see much increase in hostility between having 65346543654 followers of dark gods and having 65346543654 followers of dark gods plus a handful followers of Bhaal and Myrkul.

This also considering that the Bane, Bhaal, Myrkul and Leira were deities conceived by Ed Greenwood as the original pantheon of Forgotten Realms. The Time of Troubles, and its consequences, were introduced later. I don't think it was all bad, but personally I see it reasonable to allow fans who preferred the original pantheon to actually be able to roleplay as followers of those patrons.