Spell recommendations
Posted: Mon Jun 01, 2020 5:05 pm
I read somewhere recently that we now have the capability to implement new spells and fix old ones? With that in mind, I thought to make a general thread for all spells I might like to see / updated.
First and for most is heroism, It still does not give the +2 to saving throws and skills as it should.
https://www.dandwiki.com/wiki/SRD:Heroism
Depending on how fiddly buffing all skills is, I'd settle for just throws.
I'd love to see implementation of the wall spells, in FK i feel they would create partial or fully blocked exits with a chance to pass through in the case of fire, sound and light, but not for force etc.
https://www.d20srd.org/srd/spells/wallOfForce.htm
Anyway, those are my two for now, I feel that implementation of more evocation, abjuration and enchantment spells are required to balance out the schools a bit.
First and for most is heroism, It still does not give the +2 to saving throws and skills as it should.
https://www.dandwiki.com/wiki/SRD:Heroism
Depending on how fiddly buffing all skills is, I'd settle for just throws.
I'd love to see implementation of the wall spells, in FK i feel they would create partial or fully blocked exits with a chance to pass through in the case of fire, sound and light, but not for force etc.
https://www.d20srd.org/srd/spells/wallOfForce.htm
Anyway, those are my two for now, I feel that implementation of more evocation, abjuration and enchantment spells are required to balance out the schools a bit.