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Spell recommendations

Posted: Mon Jun 01, 2020 5:05 pm
by Mers
I read somewhere recently that we now have the capability to implement new spells and fix old ones? With that in mind, I thought to make a general thread for all spells I might like to see / updated.

First and for most is heroism, It still does not give the +2 to saving throws and skills as it should.
https://www.dandwiki.com/wiki/SRD:Heroism

Depending on how fiddly buffing all skills is, I'd settle for just throws.

I'd love to see implementation of the wall spells, in FK i feel they would create partial or fully blocked exits with a chance to pass through in the case of fire, sound and light, but not for force etc.
https://www.d20srd.org/srd/spells/wallOfForce.htm


Anyway, those are my two for now, I feel that implementation of more evocation, abjuration and enchantment spells are required to balance out the schools a bit.

Re: Spell recommendations

Posted: Mon Jun 01, 2020 6:33 pm
by Grenwyn
I would love to see wall spells of some sort.

Re: Spell recommendations

Posted: Thu Jun 04, 2020 2:10 pm
by Duranamir
Personally I would love to see the various Bigbys hand spells, it would give a whole load of interesting evocations that don't just reduce people to a cinder...

Duranamir, mage and merchant.

Re: Spell recommendations

Posted: Thu Jun 04, 2020 4:35 pm
by Harroghty
Testing a fix for heroism and greater heroism. It should deliver +2 hit but does not appear to do so now.

Re: Spell recommendations

Posted: Fri Jun 05, 2020 4:16 pm
by Grenwyn
"Pass door" has no echo when you cast it:

Code: Select all

You begin to chant.
A [component] glows brightly!
Ok.
This might just be an oversight.

Re: Spell recommendations

Posted: Fri Jun 05, 2020 8:43 pm
by Harroghty
It should:

Code: Select all

Wearoff      {70}You feel solid again.~
Hitchar      {70}You turn translucent.~
Hitroom      {70}$n turns translucent.~
VisibleAffect {70}$n is slightly translucent.~

Aha, I bet it's because it is $n not $N. Will test.

I am able to make this echo to the room now by fixing the target codes, but nothing still shows up for the caster other than OK even though this is coded in the same way as other spells cast on oneself.

I have also fixed heroism and greater heroism.

Re: Spell recommendations

Posted: Sat Jun 06, 2020 12:07 pm
by Mers
Ah interesting, it now does a to hit bonus and a will save bonus, lovely.