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Weaponsmithing/armorsmithing

Posted: Tue Jul 30, 2024 5:33 am
by Ralthasar
This has likely been said before, but I'd like to bring it up again: The current weaponsmithing and armorsmithing systems leaves much to be desired. The skills currently do nothing to promote roleplay and actively encourage you to not play your character. This is fine if you have a character you don't want to play; but if you're an active character (and player) such as an FM, this can get very irksome.

My proposition for a fix is simply to allow progress while the character is online AND offline. The room restriction can apply, of course; but I'd like to at least be available on my character so it doesn't seem like I'm ignoring them.

Furthermore, I wouldn't mind a more interactive system that's quicker. Such as actively typing commands to smith and forge the piece you're currently working on.

This could promote RP as well. Given that if you're actively online and working, you can offer to 'show them how it's done' while actually working on the item. I would even go so far as allowing a multiplier of speed to an item (with them getting help) for them actively working on the item with you. Should they have the skill. Such a 1.1x modifier if they're inept without any advancement. Going up by .1 each tick.

At least if we're online and making progress, I can roleplay with someone or be around if they have need as well. I would also like to hear what others think or what they'd like to tack on as well.

Re: Weaponsmithing/armorsmithing

Posted: Tue Jul 30, 2024 6:58 pm
by Rordan
I know building is on hold, but I had an idea on this and it revolves around the forges themselves.

Adding in a qbit driven system for what the person is making could likely make this more interactive. Make it so it's 10 commands, randomly chosen at some points.

step 1 - pull lever on forge to begin
step 2 - forge outputs 'put your ingot in the forge'
step 3 - forge tells you to MELT the ingot / forge checks quality of ingot and sets qbit for type and quality of metal
step 4 - POUR the ingot
step 5 - SHAPE
Step 6 - RANDOMIZE Hammer/ TRIM/ REHEAT
step 7 - RANDOMIZE Hammer/ TRIM/ REHEAT
step 8 - RANDOMIZE Hammer/ TRIM/ REHEAT
step 9 - RANDOMIZE Hammer/ TRIM/ REHEAT
step 10 - QUENCH to complete, check player skill to produce an item of quality based on their skill level.

Masterwork can NOT be made with this method, though it could likely be done through another device strictly for master crafts that has a random chance to fail or not produce masterwork items increased by the presence of the trade focus feats.

Qbits would be four track, which is where this becomes difficult
Track 1 - Qbit representing the item being made
Track 2 - Qbit representing the metal being used and its quality (That's a LOT of qbits)
Track 3 - the progress of the actual forging
Track 4 - the randomized option for step 6-9 that is changed at each of those four phases

At step 10 it needs to do several checks: Qbit for ingot type and quality, qbit for item being made, and then player skill to produce the item based off whatever crazy formula exists for the crafting system as is or it can just be its own randomized formula based on skill and ingot with a chance at failure. It should then grant a 10% chance for a skill up (That's just my opinion because you're already going through the leg work of having to mine everything, so the forging could be more forgiving).

At the end of step 10 and the item is produced, all qbits are cleared to start again.

I'm Rordan and thanks for coming to my GnomeTalk

Re: Weaponsmithing/armorsmithing

Posted: Tue Jul 30, 2024 9:57 pm
by Glim
Ralthasar wrote: Tue Jul 30, 2024 5:33 am My proposition for a fix is simply to allow progress while the character is online AND offline. The room restriction can apply, of course; but I'd like to at least be available on my character so it doesn't seem like I'm ignoring them.
I think just making progress able to be made while online would be the most direct way to fix the issues with the system. Don't force them to be stuck in a room, either.

Imo just let someone play their character.

Re: Weaponsmithing/armorsmithing

Posted: Tue Jul 30, 2024 11:33 pm
by Ralthasar
Glim wrote: Tue Jul 30, 2024 9:57 pmDon't force them to be stuck in a room, either.

Imo just let someone play their character.
Not a terrible idea, either. I was just trying to figure out how to make it 'plausible' by at least staying in the room you need to craft the item. Being able to just get around, play the game, and so forth wouldn't be a terrible idea. I'd very much like to do whatever I want. So long as I start the crafting within the forge itself. Maybe a command to 'finish it' in a forge when the timer is up. This way, the forges are still an asset.
Rordan wrote: Tue Jul 30, 2024 6:58 pm At the end of step 10 and the item is produced, all qbits are cleared to start again.

I'm Rordan and thanks for coming to my GnomeTalk
I also like this idea for it being 'interactive'. More 'to do' and mess around with. As if you're applying what you know to the crafting.