Coded Dwarven Accent
Posted: Wed Sep 15, 2004 10:02 pm
Another recent code addition to Forgotten Kingdoms was the creation of a dwarven accent for use by players who are not comfortable or unfamiliar with any forms of a typed dwarven accent. It is based a dwarven language posted at http://www.delving.com/speak.html . What this code does is it takes properly worded english and translates it to a dwarven equivalent. The Dwaven accent is available for use only by dwarf characters.
Commands For Useage
accent - Shows which coded accent currently in use.
accent dwarven - Turns on the coded accent.
accent none - Turns off the coded accent.
Examples:
You type: Hello and how are you doing today?
Becomes: Hello an' how are ye daein' today?
You type: Ain't you just being a sissy girl.
Becomes: Ain't ye jist bein' a sissy lass.
You type: If I just had a some more bottles of ale and I can't seem to find any now.
Becomes: If Ah jist hid a some mair bottles o' ale an' Ah cannae seem tae find any noo.
When a full list of words affected by the coded dwarven accent becomes available it will be posted to this thread.
Commands For Useage
accent - Shows which coded accent currently in use.
accent dwarven - Turns on the coded accent.
accent none - Turns off the coded accent.
Examples:
You type: Hello and how are you doing today?
Becomes: Hello an' how are ye daein' today?
You type: Ain't you just being a sissy girl.
Becomes: Ain't ye jist bein' a sissy lass.
You type: If I just had a some more bottles of ale and I can't seem to find any now.
Becomes: If Ah jist hid a some mair bottles o' ale an' Ah cannae seem tae find any noo.
When a full list of words affected by the coded dwarven accent becomes available it will be posted to this thread.