acid based spells

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Zuldere
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acid based spells

Post by Zuldere » Tue May 10, 2005 3:09 pm

I was thinking if one uses a acid type spell like acid blast which baths the person and or moster in acid that it could give a chance to blind the person since it is a burning substains plus has a good chance to melt or increase damage to low standard armor.

Just putting my my two copper pieces in :lol:
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Alaudrien
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Post by Alaudrien » Tue May 10, 2005 4:52 pm

Well...if the spell happened to hit a person in the head area...I think acid blast bathes one portion not the whole thing not sure..would have to get a specialist on that to answer teehee..but true if it hits there head! :!: :twisted:
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Post by Levine » Wed May 11, 2005 10:52 am

Acid arrow does inflict damage, but it isn't a very high leveled spell. Don't get me wrong, I'm not saying that its a bad idea.. In fact, I think its a great one! :D However, I think that if such acid-based spells are going to be coded to be as powerful as you mentioned, Zuldere, then I think the level requirement for the spells should be raised.

Oh, and another thing I've always wondered.. Doesn't acid burn, melt and permanently scar? Why's it that I don't see many being scarred because of acid? I understand that editing descrtiptions would be alot of work, but.. Just wondering.

P.S. I've had a long day.. forgive me if its another silly question of mine. :)
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Post by Alaudrien » Wed May 11, 2005 12:27 pm

Hrm I think many people hit with acid seek a healer. Not sure but I think most healings from a priest/cleric would leave minor to no scars...unless I think they lost a limb
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Post by Levine » Sun May 15, 2005 4:12 am

*nodnods* I agree, but the acid doesn't take up many hitpoints, and because of that, high-leveled(or moderately high-leveled) wizards who are unable to heal themselves don't usually go all the way to a healer to get their wounds healed.

So.. should races without elven blood be scarred because of acid?(I remember reading somewhere that elves are rarely scarred.. or summat like that.)

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Post by Elwin » Sun May 15, 2005 11:14 am

Hmm, that would depend on the player's RP. It's true that elves rarely scar because of their close ties to magic and such, but as far as other races, it would be up to the player whether or not they would scar.
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Post by Talos » Sun May 15, 2005 4:09 pm

Just for the record, fire has at LEAST as much chance as acid, if not more, to cause serious and hideous scarring. Lightning as well could cause scarring, blindness, and burst eardrums, not to mention serious and lasting side effects on the nervous system. Acid does not have a monopoly on this stuff.
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acid based spells

Post by Glim » Sun May 15, 2005 6:53 pm

Talos wrote:Just for the record, fire has at LEAST as much chance as acid, if not more, to cause serious and hideous scarring. Lightning as well could cause scarring, blindness, and burst eardrums, not to mention serious and lasting side effects on the nervous system. Acid does not have a monopoly on this stuff.
*rolls eyes* Yea, right, like YOUR the expert on fire and lightning...

*gulps as he glances again at the name* Err, then again, maybe you are...

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Last edited by Glim on Sun May 15, 2005 7:00 pm, edited 2 times in total.
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Post by Glim » Sun May 15, 2005 6:58 pm

All kidding aside though, I do think that fire, lightning, and acid type spells should have an increased chance of burning or damaging armor and weapons.

I think that acid blinding someone would have to be extremely rare as it is a subjective case, and it would only apply to certain acid spells. Acid arrow (going from Melf's Acid Arrow, presumably) is merely an arrow that pumps acid into the point of contact. Acid blast though might, though I would would merely think the pain from the flesh being eaten away to the bone would be a minor thing to blindness.
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Post by Isolrem » Sun May 15, 2005 9:14 pm

Currently most equipment damage comes from damage, with no additional factors from ordinary fire, lightning, acid, etc. And already equipments in the game break fast enough in my opinion.

Sometimes realism just have to stand aside for balance?
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