Norecall and Fleeing when Linkdead

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Glim
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Norecall and Fleeing when Linkdead

Post by Glim » Tue May 17, 2005 9:37 pm

Im not sure if it is a bug or if merely norecall doesnt do this, but I ussually have norecall set to:

config +norecall
[+NORECALL ] You fight to the death, link-dead or not.

But if I accidentally go linkdead (sometimes my connection goes screwy)
and I come back, I can check the favor, on one of my characters specifically that loses favor when fleeing, and it is ussually down at least a level (i.e. from favored to respected) from fleeing. I was going to put it on:

config -norecall
[-norecall ] You try to recall if fighting link-dead.

and see if that changes things in the future. Norecall in particular seems to confuse me lately but I would like to ask if:

a. There could be a config setting that would allow one to turn off or on fleeing from combat if gone linkdead

or

b. Maybe norecall could be worded a bit different to let someone know if it will stop them from fleeing or not if they accidentally go linkdead.

Thanks,
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Isolrem
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Post by Isolrem » Tue May 17, 2005 9:54 pm

what? doesn't it just recall you if you are under lvl 10 and you go link dead? :)
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Glim
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Post by Glim » Tue May 17, 2005 10:28 pm

That is what I thought, Isolrem, but I have been told to try changing my norecall setting and that there is a config setting that will enable you to stop from fleeing and the only one I can think of that might stop it is norecall.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Tyr
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Post by Tyr » Tue May 17, 2005 11:02 pm

Changed to NOFLEE.

Will attempt to flee when link dead if not set. It will be in with the next code update.

Tyr
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