Cancel spell

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Lorion
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Cancel spell

Post by Lorion » Tue Jun 28, 2005 6:36 pm

Today while I was looking at my character and saw all the things that affected him, I was wondering, would it be possible to make a feat that cancels spells? I have thought of two possibilities for that feat:

A: You can cancel all spells that have a duration longer than instantly, that you have casted. Meaning, you could cancel the friends spell that you casted on yourself, as well as the blindness that you casted on your enemy.
B: You can cancel all "good" spells, like fly(i know there exists the command land for that already), friends, dragonskin, detect magic etc that are affecting you, regardless whether you casted it, or another casted it on you. Of course you could not just cancel the blindness that someone just cast on you.

I do not think with some exceptions(revert, land) that such a thing exists yet, and as I do not know that much about D&D I neither know if it exists somewhere in the rules there. I do think this would be a nice thing for a wizard, for example if you enter the market square maybe you can think it is better if you are not covered in small scales.
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Post by Jadom » Tue Jun 28, 2005 6:46 pm

Urmm....doesn't dispel magic do this? Or do you mean the ability to only cancel specific spells?
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Post by Glim » Tue Jun 28, 2005 6:56 pm

Not all wizards get dispel magic...in fact, I dont think any of em do.

I myself would prefer a command that would let us cancel any beneficial effect on our list at will. Good idea.
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Lorion
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Post by Lorion » Tue Jun 28, 2005 7:40 pm

Exactly. No wizards gets dispel magic(unfortunately. that would be a good thing to introduce as well, but that doesn't belong here :) ). And even if they get a priest to cast dispell on them, maybe you don't want every effect to end(which is what dispell magic does i think), but just a few(for example in the MS you might not want want to look like a troll(trollish vigor), but nonetheless have the friends spell affect you. I got that idea from another RPG system i know a bit better, and I think something like this might be good to have here as well.
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Post by Isolrem » Wed Jun 29, 2005 2:22 am

This doesn't really fit into the D&D scheme of things... even Dispel Magic is balanced because it removes all spells and the beneficial ones have to be recast...
There are definite instances where a "beneficial spell" is unwanted
e.g. You want to have a fair spar with your warrior friend but you have wraithform on. Or, more obviously, you are done fighting, you still have ten hours of trollish vigor, and your date's coming up!

These are just things your wizard has to deal with :P
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Post by Hviti » Wed Jun 29, 2005 3:43 am

How exactly would this feat be explained, though? It would mean anyone using it would have to have at least rudimentary magical ability, right? Also, cutting oneself off from the weave might bring down the curse of mystra for just brushing off her magics, no?
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Post by Glim » Wed Jun 29, 2005 6:07 pm

I dont beleive this would be a feat, just a command all spellcasters would get.

Isolrem, im not really sure what the "D&D scheme of things" is, but if you will read most beneficial spells in the 3.0 players handbook, there should be a little (D) besides some of the spell's durations. This means that the caster can dismiss the spell at will.

A cancelling word that is targetted toward a certain spell effect that is upon you could reflect this on the mud.

Lets see, maybe an example?

Affected: Sagacity for a very very long time
Affected: Trollish vigor for a very very long time
Affected: Bulls strength for a very very long time
Affected: Friends for a very very long time

PC wizard types: cancel "trollish vigor"

Affected: Sagacity for a very very long time
Affected: Bulls strength for a very very long time
Affected: Friends for a very very long time

Just something like that, I suppose.
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Post by Algon » Wed Jun 29, 2005 6:44 pm

I have sometimes wanted to cancel some spells before to try out new feats and such. But I can really see a problem with people trying to abuse this. Sitting outside and practicing the spells of bulls strength by casting it and cancelling it over and over. But I do like the idea of it, maybe have it to where it can only be done like once or twice in a 24 hours game time. I am sure for a wiz to cancel spells would take alot out of him. shrug
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Post by Lorion » Wed Jun 29, 2005 7:39 pm

I didn't think about the abuse thingy. Hmm..how about making every spell of the same kind fail that is cast on you for 15 minutes after you cancelled that spell? Although I must admit for that i really have no good IC explanation.
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Post by Telk » Wed Jun 29, 2005 8:11 pm

Abuse, yes. But priests also have dispel magic on the game. And I, and many others could do exactly what you were saying, cast all of the spells. Then dispel them all, recast. etc. etc. Yet, it seems that people take responsibility with that spell. Perhaps they will take responsibility with this?
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Post by Hviti » Wed Jun 29, 2005 8:29 pm

Why would classes other than wizards get it?
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Post by Telk » Wed Jun 29, 2005 9:03 pm

What if a mana cost was incorporated in the skill?
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Post by Hviti » Wed Jun 29, 2005 9:13 pm

Still, why would this be a feat? Why would a fighter who (presumably) has spent all his life learning about weapons/armour/hand-to-hand combat know how to slice and dice the weave to cut off spells at wish? I could see wizards getting it, and maybe priests, and at a big stretch rangers, but there ought to be a chance of choosing the wrong spell to cut off or some sort of nasty effect to keep it from being used indsicriminantly.

However, all in all I think dispel magic for wizards would be a better solution because:

1. It costs mana (limiting abuse somewhat)

2. And it can't choose specific spells

Why should choosing specific spells be a problem?

Take a twinked out invoker (I am sorry to admit I have one of these)

He has the classic 'which shield should I use' problem (fire being here, ice/cold beast there)

Puts up his iceshield for the fire one, gets whomped by the cold one since it doesn't affect him.

Puts up fireshield first, gets eaten by the fire one who couldn't care less for fire.

However, with this feat/skill/spell, he can cancel one shield and put up another. Problem solved.

If he has to use dispel magic, he takes out a bunch of his other enchantments too, and has to spen time meditating and in a vulnerable position with low mana to get them back up.


I am fairly sure there are plenty of other situations where this would be too powerful.
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Post by Kregor » Wed Jun 29, 2005 11:15 pm

I say, dispel magic for wizards (of the appropriate schools, of course.) It's an abjuration spell, which I believe is excluded from Transmuters and Illusionists.
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Post by Kelemvor » Thu Jun 30, 2005 12:00 am

Perhaps an alternative might be that a wizard may cancel their own spells by recasting the spell upon themselves.

It would have to match the metamagic feats used in the original cast
Would cost mana and components
Would only be possible by the caster and not another player
Would be a negative on the training value of the spell

That would cut out abuse, prevent other players dispelling your spells and make wizards only use it when they really needed to. Prime example of using this might be to cancel magical shields when in a city.

Failing this, perhaps cleric mobs who have the Heal commands could provide a dispel magic service. Though this would not target specific spells of course

Just my thoughts
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Post by Hviti » Thu Jun 30, 2005 1:44 am

Dispel Magic for healer mobs plugged at the last post in this thread. :D

http://www.forgottenkingdoms.com/board/ ... php?t=3233
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Post by Glim » Thu Jun 30, 2005 4:32 am

Kregor wrote:I say, dispel magic for wizards (of the appropriate schools, of course.) It's an abjuration spell, which I believe is excluded from Transmuters and Illusionists.
I was under the impression that the opposite school of illusion was necromancy, and visa versa. Hmm, would it be possible to have a list of these put in a help file, maybe? Im not sure exactly what the opposing schools of FK are.

Eh, ill post more when I can put my thoughts together. Abuse bites the big one. :P
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Post by Kregor » Thu Jun 30, 2005 5:07 am

Below are the mage schools and their schools of opposition. Per 2E players handbook:

Abjuration vs Alteration/Illusion
Conjuration vs Divination/Invokation
Divination vs Conjuration
Enchantment vs Invocation/Necromancy
Illusion vs Necromancy/Invocation/Abjuration
Invocation vs Enchantment/Conjuration
Necromancy vs Illusion/Enchantment
Alteration vs Abjuration/Necromancy

Glim you were right, necro and illusionists do oppose each other, but every school except divination has at least two opposing schools. So abjuration also opposes illusionists. Which kind of makes sense, abjurers specialise in dispelling the illusionists' craft. :)
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Post by Glim » Thu Jun 30, 2005 8:38 am

Illusion has three?!? What?!?

That cant be fair! :P
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Cancel spell

Post by Isolrem » Thu Jun 30, 2005 5:39 pm

I've seen many variants of opposition schools, but it seems Divination often opposes Illusion... Does the MUD use the one Kregor pulled up?
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