Cancel spell
Cancel spell
Today while I was looking at my character and saw all the things that affected him, I was wondering, would it be possible to make a feat that cancels spells? I have thought of two possibilities for that feat:
A: You can cancel all spells that have a duration longer than instantly, that you have casted. Meaning, you could cancel the friends spell that you casted on yourself, as well as the blindness that you casted on your enemy.
B: You can cancel all "good" spells, like fly(i know there exists the command land for that already), friends, dragonskin, detect magic etc that are affecting you, regardless whether you casted it, or another casted it on you. Of course you could not just cancel the blindness that someone just cast on you.
I do not think with some exceptions(revert, land) that such a thing exists yet, and as I do not know that much about D&D I neither know if it exists somewhere in the rules there. I do think this would be a nice thing for a wizard, for example if you enter the market square maybe you can think it is better if you are not covered in small scales.
A: You can cancel all spells that have a duration longer than instantly, that you have casted. Meaning, you could cancel the friends spell that you casted on yourself, as well as the blindness that you casted on your enemy.
B: You can cancel all "good" spells, like fly(i know there exists the command land for that already), friends, dragonskin, detect magic etc that are affecting you, regardless whether you casted it, or another casted it on you. Of course you could not just cancel the blindness that someone just cast on you.
I do not think with some exceptions(revert, land) that such a thing exists yet, and as I do not know that much about D&D I neither know if it exists somewhere in the rules there. I do think this would be a nice thing for a wizard, for example if you enter the market square maybe you can think it is better if you are not covered in small scales.
Not all wizards get dispel magic...in fact, I dont think any of em do.
I myself would prefer a command that would let us cancel any beneficial effect on our list at will. Good idea.
I myself would prefer a command that would let us cancel any beneficial effect on our list at will. Good idea.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Exactly. No wizards gets dispel magic(unfortunately. that would be a good thing to introduce as well, but that doesn't belong here ). And even if they get a priest to cast dispell on them, maybe you don't want every effect to end(which is what dispell magic does i think), but just a few(for example in the MS you might not want want to look like a troll(trollish vigor), but nonetheless have the friends spell affect you. I got that idea from another RPG system i know a bit better, and I think something like this might be good to have here as well.
This doesn't really fit into the D&D scheme of things... even Dispel Magic is balanced because it removes all spells and the beneficial ones have to be recast...
There are definite instances where a "beneficial spell" is unwanted
e.g. You want to have a fair spar with your warrior friend but you have wraithform on. Or, more obviously, you are done fighting, you still have ten hours of trollish vigor, and your date's coming up!
These are just things your wizard has to deal with
There are definite instances where a "beneficial spell" is unwanted
e.g. You want to have a fair spar with your warrior friend but you have wraithform on. Or, more obviously, you are done fighting, you still have ten hours of trollish vigor, and your date's coming up!
These are just things your wizard has to deal with
Chars: Aryvael et all.
I dont beleive this would be a feat, just a command all spellcasters would get.
Isolrem, im not really sure what the "D&D scheme of things" is, but if you will read most beneficial spells in the 3.0 players handbook, there should be a little (D) besides some of the spell's durations. This means that the caster can dismiss the spell at will.
A cancelling word that is targetted toward a certain spell effect that is upon you could reflect this on the mud.
Lets see, maybe an example?
Affected: Sagacity for a very very long time
Affected: Trollish vigor for a very very long time
Affected: Bulls strength for a very very long time
Affected: Friends for a very very long time
PC wizard types: cancel "trollish vigor"
Affected: Sagacity for a very very long time
Affected: Bulls strength for a very very long time
Affected: Friends for a very very long time
Just something like that, I suppose.
Isolrem, im not really sure what the "D&D scheme of things" is, but if you will read most beneficial spells in the 3.0 players handbook, there should be a little (D) besides some of the spell's durations. This means that the caster can dismiss the spell at will.
A cancelling word that is targetted toward a certain spell effect that is upon you could reflect this on the mud.
Lets see, maybe an example?
Affected: Sagacity for a very very long time
Affected: Trollish vigor for a very very long time
Affected: Bulls strength for a very very long time
Affected: Friends for a very very long time
PC wizard types: cancel "trollish vigor"
Affected: Sagacity for a very very long time
Affected: Bulls strength for a very very long time
Affected: Friends for a very very long time
Just something like that, I suppose.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
I have sometimes wanted to cancel some spells before to try out new feats and such. But I can really see a problem with people trying to abuse this. Sitting outside and practicing the spells of bulls strength by casting it and cancelling it over and over. But I do like the idea of it, maybe have it to where it can only be done like once or twice in a 24 hours game time. I am sure for a wiz to cancel spells would take alot out of him. shrug
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard
Still, why would this be a feat? Why would a fighter who (presumably) has spent all his life learning about weapons/armour/hand-to-hand combat know how to slice and dice the weave to cut off spells at wish? I could see wizards getting it, and maybe priests, and at a big stretch rangers, but there ought to be a chance of choosing the wrong spell to cut off or some sort of nasty effect to keep it from being used indsicriminantly.
However, all in all I think dispel magic for wizards would be a better solution because:
1. It costs mana (limiting abuse somewhat)
2. And it can't choose specific spells
Why should choosing specific spells be a problem?
Take a twinked out invoker (I am sorry to admit I have one of these)
He has the classic 'which shield should I use' problem (fire being here, ice/cold beast there)
Puts up his iceshield for the fire one, gets whomped by the cold one since it doesn't affect him.
Puts up fireshield first, gets eaten by the fire one who couldn't care less for fire.
However, with this feat/skill/spell, he can cancel one shield and put up another. Problem solved.
If he has to use dispel magic, he takes out a bunch of his other enchantments too, and has to spen time meditating and in a vulnerable position with low mana to get them back up.
I am fairly sure there are plenty of other situations where this would be too powerful.
However, all in all I think dispel magic for wizards would be a better solution because:
1. It costs mana (limiting abuse somewhat)
2. And it can't choose specific spells
Why should choosing specific spells be a problem?
Take a twinked out invoker (I am sorry to admit I have one of these)
He has the classic 'which shield should I use' problem (fire being here, ice/cold beast there)
Puts up his iceshield for the fire one, gets whomped by the cold one since it doesn't affect him.
Puts up fireshield first, gets eaten by the fire one who couldn't care less for fire.
However, with this feat/skill/spell, he can cancel one shield and put up another. Problem solved.
If he has to use dispel magic, he takes out a bunch of his other enchantments too, and has to spen time meditating and in a vulnerable position with low mana to get them back up.
I am fairly sure there are plenty of other situations where this would be too powerful.
I say, dispel magic for wizards (of the appropriate schools, of course.) It's an abjuration spell, which I believe is excluded from Transmuters and Illusionists.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
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Perhaps an alternative might be that a wizard may cancel their own spells by recasting the spell upon themselves.
It would have to match the metamagic feats used in the original cast
Would cost mana and components
Would only be possible by the caster and not another player
Would be a negative on the training value of the spell
That would cut out abuse, prevent other players dispelling your spells and make wizards only use it when they really needed to. Prime example of using this might be to cancel magical shields when in a city.
Failing this, perhaps cleric mobs who have the Heal commands could provide a dispel magic service. Though this would not target specific spells of course
Just my thoughts
It would have to match the metamagic feats used in the original cast
Would cost mana and components
Would only be possible by the caster and not another player
Would be a negative on the training value of the spell
That would cut out abuse, prevent other players dispelling your spells and make wizards only use it when they really needed to. Prime example of using this might be to cancel magical shields when in a city.
Failing this, perhaps cleric mobs who have the Heal commands could provide a dispel magic service. Though this would not target specific spells of course
Just my thoughts
...never send to know for whom the bell tolls,
it tolls for thee.
it tolls for thee.
Dispel Magic for healer mobs plugged at the last post in this thread.
http://www.forgottenkingdoms.com/board/ ... php?t=3233
http://www.forgottenkingdoms.com/board/ ... php?t=3233
I was under the impression that the opposite school of illusion was necromancy, and visa versa. Hmm, would it be possible to have a list of these put in a help file, maybe? Im not sure exactly what the opposing schools of FK are.Kregor wrote:I say, dispel magic for wizards (of the appropriate schools, of course.) It's an abjuration spell, which I believe is excluded from Transmuters and Illusionists.
Eh, ill post more when I can put my thoughts together. Abuse bites the big one.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Below are the mage schools and their schools of opposition. Per 2E players handbook:
Abjuration vs Alteration/Illusion
Conjuration vs Divination/Invokation
Divination vs Conjuration
Enchantment vs Invocation/Necromancy
Illusion vs Necromancy/Invocation/Abjuration
Invocation vs Enchantment/Conjuration
Necromancy vs Illusion/Enchantment
Alteration vs Abjuration/Necromancy
Glim you were right, necro and illusionists do oppose each other, but every school except divination has at least two opposing schools. So abjuration also opposes illusionists. Which kind of makes sense, abjurers specialise in dispelling the illusionists' craft.
Abjuration vs Alteration/Illusion
Conjuration vs Divination/Invokation
Divination vs Conjuration
Enchantment vs Invocation/Necromancy
Illusion vs Necromancy/Invocation/Abjuration
Invocation vs Enchantment/Conjuration
Necromancy vs Illusion/Enchantment
Alteration vs Abjuration/Necromancy
Glim you were right, necro and illusionists do oppose each other, but every school except divination has at least two opposing schools. So abjuration also opposes illusionists. Which kind of makes sense, abjurers specialise in dispelling the illusionists' craft.
"There is no safety for honest men except by believing all possible evil of evil men."
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Cancel spell
I've seen many variants of opposition schools, but it seems Divination often opposes Illusion... Does the MUD use the one Kregor pulled up?
Chars: Aryvael et all.