At home everywhere

For the discussion of general topics about the game.
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Hviti
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At home everywhere

Post by Hviti » Fri Jul 01, 2005 1:01 am

You have spent years travelling all over the kingdoms, and like the legendary Volo you have acquired an ability to fit in almost anywhere you go thanks to familiarity with the lingo and mores of the people you deal with.

Would require somewhere around adept or higher at knowledge: geography (Yay, I've always wanted to use one of these in something other than a prestige class!)

It would give plusses to haggle/demand/request.

I don't know if this is possible, but if so, languages not GM'ed would be less garbled.

An extra recall spot would be gained, the spot recalled to would be either chosen or random (I'm in favor of random).

Edit: maybe it could let you see one farther in the wilderness (on the VT map) when visibility is lowered at night or for other reasons (you remember the terrain from your many journeys).
Gidan

Post by Gidan » Fri Jul 01, 2005 5:13 pm

I think that sounds like a great idea. I don't know abut the added vision but I really liked the idea of an extra recall point (random) and the language boost.
Isolrem
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Post by Isolrem » Fri Jul 01, 2005 11:58 pm

Or we can attach these effects to anyone with a high level of Knowledge - Geography
Chars: Aryvael et all.
Hviti
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Post by Hviti » Sat Jul 02, 2005 4:06 am

Yeah but then anyone who just rides all over the kingdoms because he has to get places to do quests and so on gets these and they aren't special anymore. They should require something extra, hence the feat point.

Knowledge geography is already very easy to acquire if you have to travel places, which just about everyone does. It shouldn't give an almost free lunch.

Perhaps this feat could give something extra to rangers? I could see them being the most likely to have it (except maybe not the language bit, since they are more wilderness types than city types).
Glim
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Post by Glim » Sat Jul 02, 2005 4:39 am

Knowledge Geography is NOT an easy skill to raise. Dont let anyone tell you that.

Glim, who is still only journeyman in it.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Jadom
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Post by Jadom » Sat Jul 02, 2005 5:10 am

I don't see how that detracts from the "specialness". That is the whole point of the bonuses, because you've been travelling for years, seeing the world etc. etc.

It would make perfect sense to attach it to a high level of knowledge-geography. If people are travelling for quests it makes even more sense, since they are actually going around interacting with the people and places, rather than wandering aimlessly.
Opia

Post by Opia » Sat Jul 02, 2005 5:53 am

I disagree about the language bonus being barred from rangers. Just because they defend the wilderness and live there more often than in the cities does not mean they never meet anyone in their travels. The NPCs aren't there, but there would be tons of travelers on the road, or in camps, or wherever. A lot of the time rangers may be driven into the cities in order to gather info, items, etc. to help protect the wilderness. After all, the grunting of gnolls from a distant forest may be the same dialect those in your forest use. : ) Or maybe you just understand the fundamental rules of languages, not necessarily the specific words, better as you travel. That would constitute as being able to understand them better. Great idea!



-Opia
Hviti
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Post by Hviti » Sat Jul 02, 2005 2:57 pm

Ok, but if it comes with knowledge: geography at a high level, then I can see people just running aimlessly all over the kingdoms from one area to the next, just to get 'free' bonuses. Other than that I agree with the above, I just saw this as potentially being abused (just running OOCly around to gain an otherwise free bonus) without some sort of extra cost.
Janon
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Post by Janon » Sat Jul 02, 2005 7:23 pm

Heh, aimless wandering. I would be disappointed if it were too easy to GM "knowledge: geography." let alone a skill like the one proposed here. Maybe something where shopkeepers do some sort of check to see the level of the skill and adjust accordingly (similar to "haggle"). I think there are some aspects of what is proposed that sound good, but all together in one skill appears unbalancing in my opinion.
Janon,
Corellon's Cartographer
Hviti
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Post by Hviti » Sun Jul 03, 2005 1:48 am

Now where's that guy who had 'the lost' in his title?

At any rate, as Janon said, having all the listed effects for just one feat/level of skill would be too much. Maybe there could be different ones depending on the class, somewhat like the list below?

Rogues: Plusses to haggle/demand/request (you learned how to be sneaky in every culture!)

Wizards: You get that extra recall spot (hm, was that my home, or do I remember that square better?)

Warriors: You get the language bonus (you don't sound like the dumb fighter everyone expects to hear anymore, but that's only because lots and lots of visits have trained your ear)

Priests: You get that extra bit of sight in the wilderness (your sight that was reduced by candlelit vigils is getting better now)

Suggestions for other effects/changes to the list would be greatly appreciated, it's a very rough idea.
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