Capture / Spell Prison

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Isolrem
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Capture / Spell Prison

Post by Isolrem » Sat Jul 02, 2005 1:12 am

SYNTAX Cast 'Spell Prison' <target>
Cast 'Spell Prison' Release
The wizard is allowed to capture 1-2 creatures that have <1% health and are stunned. The release effect of the spell calls the creatures back temporarily as allies. Only mobs can be captured in this way, this is based on when the Sinbul summoned two beholders when no summoning magic is known to involve beholder-kin.
You can just imagine duels of wizards trying to collect the more powerful and rare mobs...
And finally, power to the Conjurers!
Chars: Aryvael et all.
Glim
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Post by Glim » Sat Jul 02, 2005 1:29 am

I think this would be a very powerful conjuration spell, and would be a very fun RP spell as well. I also think, that you should not be able to capture a creature that is of a higher level than you.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Isolrem
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Joined: Mon Feb 21, 2005 9:20 pm

Post by Isolrem » Sat Jul 02, 2005 1:46 am

Ah, yes, a point I'd missed :) Another restriction is that casting this spell would be considered the equal of, if not worse, killing the mob, and any consequenecs would naturally apply ("No, Lady Mystra, I didn't -kill- your High Priest Adon, I merely captured him for my own gains..." right...)
Chars: Aryvael et all.
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