Shout or Greater Shout

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Hviti
Sword Grand Master
Sword Grand Master
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Joined: Fri Aug 15, 2003 7:10 pm
Location: Waterdeep

Shout or Greater Shout

Post by Hviti » Thu Nov 10, 2005 4:18 am

Other than sound burst, I'm fairly sure there are no sonic spells in the game. IMO the addition of another might add to the balancing of classes by giving wizards a stun spell similar to that of priests in that it wouldn't give the opponent a 2+ round advantage after it wears off (as color spray seems to do at the moment).

The descriptions for the shout and greater shout spells follow. (out of the current components minotaur horns might be most appropriate)

Shout
Evocation [Sonic]
Level: Brd 4, Sor/Wiz 4
Components: V
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fortitude partial or Reflex negates (object); see text
Spell Resistance: Yes (object)

You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save.

A shout spell cannot penetrate a silence spell.


Shout, Greater
Evocation [Sonic]
Level: Brd 6, Sor/Wiz 8
Components: V, S, F
Range: 60 ft.
Saving Throw: Fortitude partial or Reflex negates (object); see text

This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures). It also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.
Arcane Focus

A small metal or ivory horn.
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