Herbalist
Herbalist
I was thinking about the herbalist trade, there are some ic things that are in the game and that I think could be added, like people with this trade considering their level in this trade could stumble upon common to rare herbs in the forest. And with this they could find herbs that are poisonous and apply them to weapons or, Spike in food. I also believe that these herbs should have a counter on them, like a weaker herb couldn't poison a rare herb that poisons or diseased someone. Just a thought. I think people with this trade could have fun making potions, and for those would be Talonians have fun spreading some chaos and stuff. Thanks!
I can't really see an average Tempurian just stumbling across a little plant and bending over in their armour to pick it up and save it. I do, however think that some Talonites, Rangers, Druids, Priests and some Wizards would do that. It all really depends on your Class/Race/Diety.
Some combinations just don't make sence as a Herbalist:
Dwarven Fighter of Moradin
Human Invoker of Talos
And things like that.
I might be rambling but it makes sence to me,
Paskry
Some combinations just don't make sence as a Herbalist:
Dwarven Fighter of Moradin
Human Invoker of Talos
And things like that.
I might be rambling but it makes sence to me,
Paskry
Yes!
Yes that is exactly what I was thinking and requiring a check. Perhaps have diffrent herbs that have diffrent qualities to them such as healing, or have bulls strength, or friends...they could have spell abilities but be a herb, and the level of the trade is how strong the potion is and how long it will last. I think this will be great for those characters whose faith relies on nature and/or sending along with a party that would have no priest to go with them. Herbs are wonderful and there are some IC material that could be used in helping this trade to become more respected.