damaging a player without starting a fight.

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Duranamir
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damaging a player without starting a fight.

Post by Duranamir » Thu Jul 20, 2006 11:36 am

Is there a way of doing damage to a player from a mob without starting a fight. ?.

What i want is a mob to slap a player for there insolence (its a Drow thing :lol: ) without starting any kind of fight.

On a similar note can a mob cast an aggressive spell on a player for example curse without starting a fight ?

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Tortus
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Post by Tortus » Thu Jul 20, 2006 1:38 pm

You could just RP it, you know. ;)

EDIT: Oh phooey. Didn't check the forum part, sorry.
Last edited by Tortus on Thu Jul 20, 2006 1:49 pm, edited 2 times in total.
Dalvyn
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Post by Dalvyn » Thu Jul 20, 2006 1:44 pm

You can damage someone without starting a fight with

Code: Select all

mpmadd $n currhp -X
where X is the amount of hit points substracted (consider the D&D equivalent, then multiply it by apprimately 3).

As for casting a spell without starting a fight, I'm not sure. You could try using mpaffect instead of cast, but it might still start a fight (that's worth testing when the area is on the test port).
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Zach

Post by Zach » Thu Jul 20, 2006 3:06 pm

Couldn't you smote that he/she casted a spell... but just use the currhp -x
if it is too much trouble to go the other way around?
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Duranamir
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Post by Duranamir » Thu Jul 20, 2006 3:20 pm

I am happy with the slap being a combination of Mpadd for the damage plus some echos.

The other thing is that i want a priestess Mob to curse (the spell that is) the player without starting a fight. (which would be a very bad idea for the player) :twisted:

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Zach

Post by Zach » Thu Jul 20, 2006 4:19 pm

I do believe curse is a non combat spell... so your safe with it auto starting a fight
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