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Goblinoids
Posted: Wed Nov 01, 2006 2:57 pm
by Leohand
Is there a coded deity normal for goblinoids? Someone suggested to me Gruumsh, which seems reasonable enough to me, considering orcs do tend to allie with them often enough. Well, the smaller ones that they can bully around at least.
Posted: Wed Nov 01, 2006 4:25 pm
by Layna
See
http://www.forgottenkingdoms.com/board/ ... php?t=4146
In particular:
Mystra, July 07 2005 wrote:
In general, non humans/half elf racial clerics are limited in who they can follow. For instance, orc priests can only follow Gruumsh. However since the opening of new races and with no intent to code any new gods, we are going to be more open. Here are some GENERAL guidelines, but we will take things on a case by case basis. If you are unsure as to if your priest character of a new race can follow a specific god, drop an email to the applications team, with a character history to get confirmation its ok, before you start any roleplay.
Please note most of these deities are going to have specific alignment requirements that must be met.
Elves: Corellon, Mielikki and Chauntea.
Halflings: Yondalla and Tymora
Gnomes: Garl and Gond
Orcs: Gruumsh
Half Orcs: Gruumsh and any evil human deity
Half Elves and Humans: Any human deity
Drow: Lloth
Half Drow: Lloth and any evil human deity
Goblins/Hobgoblins/Bugbears: Gruumsh and any evil human deity
Centaurs/Wemics: Mielikki and Chauntea would be the obvious choices, others on a case by case basis.
Genasi: Umberlee for water, Chauntea for earth, Case by Case for others.
Tiefling: Any evil human god
Aasimar: Any good human god