Help File Errors/Questions: A-Bloodline of fire

A place to suggest new commands, feats, skills, ...
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Hviti
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Help File Errors/Questions: A-Bloodline of fire

Post by Hviti » Thu Feb 15, 2007 4:18 pm

help Balance wrote:Balance
Syntax: balance

This command allows you to see the balance of your bank account.
The maximum balance in a bank account is 1000 platinum.
1000 needs to be changed to 2000, I guess...though I don't think you can actually have 2000 in your account because of the deposit fees (1999 p, 4 g, 1 e, 9 s, 9 c is the maximum, I think)
help Banks wrote:Banks
There are bank branches at all the major cities around the kingdoms.
There are three commands that can be used in the bank:

Syntax: deposit amount
withdraw amount
balance

While there is a cap on how much can be stored in a bank, it has
now increased. But, as a result of this, the bankers have come to an
agreement that they must charge a small fee to provide to keep your
coin safe. The fee agreed upon is 10% of your deposit. This 10% fee
guarentees the safety of your coin from theft and even after death,
they will watch after it for you. No fee is charged for withdrawals.
guarentees --> guarantees

Also, the sentence containing guarantees has somewhat awkward diction. It might be easier to read if the word "and" were replaced by a semicolon.

Also, inserting "to 2000 platinum" after "now increased" might be helpful.

It's a tiny difference in their shades of meaning, but "But" might be replaced by "However"

Actually, I was wondering if the whole "Cap increased, bankers' fee" deal should even be discussed in the helpfile, or if it should just state the facts of the current banking system, that: a) Banking offers a means of safely storing money without risk of theft or loss upon death, b) The cap is 2000 platinum, and c) A 10% fee is charged for deposits

Is the fee still 10%?
help Barbarians wrote:Barbarians
The barbarian is an excellent warrior. Where the fighter has training and
discipline, the barbarian has rage, hardiness, and recklessness. While in a
berserk fury a barbarian becomes stronger and tougher, better able to defeat
his foes and withstand their attacks. While equally as skilled as a fighter
with weapons, the barbarian forgoes heavy armor in favor of less restricting
armors. A barbarian is at home in wilds, coming from uncivilized lands or the
many barbaric tribes on the outskirts of civilization.
Still quite understandable, but the last sentence is not a complete sentence. Perhaps it could read: "Barbarians tend to be at home in the wilds and often come from uncivilized lands or trace their heritage to one of the many tribes which live on the outskirts of Faerun."
help Blind fighting wrote:Blind fighting feat
The blind fighting feat allows you to fight in melee without seeing your foes.
There are less penalties to you when you cannot see your oponent.

There is no pre-requisite for this feat.
oponent = opponent

The last sentence might be modified to: "This feat reduced the penalties that are suffered when fighting an opponent who is hidden, invisible, or otherwise concealed."
help Blinded wrote:Blinded
Certain spells and attacks can render a player blind for anywhere from a
few rounds (gouge) to several hundred rounds (the blind spell). If you
are blinded, you will see only your name on the 'who' list, and will be
unable to see either your inventory or your location.

You may either wait out the effect of the blindness, request assistance
over channels, or make your way to a healer who will eventually remove
your blindness.
"You will see only your name on the 'who' list" - Is that really the case? If so, why would it be, since the who list isn't something you "see" IC?
Blooded Feat
With this feat you know what it means to fight for your life, and the value of
quick wits and quicker reactions when blades are bared and deadly spells are
chanted. Enemies find it hard to catch you off guard. You start combat quicker
and you have improved searching abilities.

You need to be from Silverymoon or Shadowdale to get this feat.
I think that's a comma splice. Not a matter of great importance, but I'm something of a grammar fanatic. :wink: (Watch, I'll probably make an error myself =P)
help Bloodline of fire wrote:Bloodline of fire feat
You are descended from the efreet who ruled Calimshan for two milenia.
The blood of these fire spirits runs thick in your veins.

You have an increased resistance to fire spells and the affects stack with
the spell focus feat.

This feat requires that you be from Calimport.
affects = effects

This isn't an error per se, but what exactly does, "the affects stack with the spell focus feat," mean? Since it's increased resistance, the only thing I can see is a resist fire spell taken with spell focus stacking on top of the resistance, but that doesn't seem too significant.

Hm, Bloodline of fire --> Z to go =)
Mask
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Post by Mask » Thu Feb 15, 2007 4:36 pm

Hi Hviti,

Thank you for those suggestions. I will make you an apprentice in the code council so you can make those fixes yourself.

Thanks!

Martin
Tavik
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Post by Tavik » Fri Feb 16, 2007 8:35 am

Not sure if I should continue with helpfile error here or not, but here it goes.
Continual Light
===============
Evocation [Light]
Range: Touch
Target: Inventory
Syntax: cast 'continual light' <object>

his spell causes an object to glow like a torch, shedding bright
light in to illumate darkened areas when the object is held.
The capital T is missing a the beginning of the description
Floating Disk
=============
Evocation [Force]
Range: Close
Target: Ignore
Syntax: cast 'floating disc'
Syntax: hitch disc <character|mount|pet>

This spell creates a magic disc of energy which can then serve as a cart
for the caster or another character. The disc is not a permanent object
and the magic will dissapate after a period of time. When the disc decays
any items that were in the disc will be spilled into the room the
disc was in.

Warning: the floating disc is coded as a cart and, as such, should never
ever be brought into a (dwelling or shop) storeroom - doing so might cause
the storeroom to be emptied!
Can we add that casting the spell when you already have a cart will dismiss that cart to the warning?

Polymorph
=========
Transmutation
Range: Personal
Target: Self
Syntax: cast polymorph <creature>

A spell enabling the caster to morph into the desired creature. The options
for polymorph to wizards, based on their skill level, is:


The races available for priests, also determined by skill level, are: ape, bat,
bear, beetle, bird, cat, cow, crab, dog, fish, frog, horse, insect, lizard,
owl, panther, pig, rabbit, rat, scorpion, snake, spider, wolf, purple worm,
fire elemental, water elemental, earth elemental, and air elemental.
The list of options for a wizard is non-existant. Is it the same as priests. If so, why not just note that the list is the same for both? If not, can the list be put in? If the list is too large to justify putting it in, wouldn't it be better to just remove the referrence to a list of options for a wizard? Also, the first sentence is a fragment. A possible solution is: This spell enables...
Earth Reaver
============
Evocation [Earth]
Range: Area
Target: Offensive
Syntax: cast 'earth reaver'
Earth reaver is a transmuter spell.
Scintillating Pattern
=====================
Evocation
Range: Area
Target: Offensive
Syntax: cast 'scintillating pattern'
This one is Illusion.

That's all I've got so far. :)
Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die. ~Mel Brooks
Hviti
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Post by Hviti » Sun Feb 18, 2007 2:08 am

Hi,

Before I make the changes to the helpfiles, I have a couple of questions.
help Banks wrote:Banks
There are bank branches at all the major cities around the kingdoms.
There are three commands that can be used in the bank:

Syntax: deposit amount
withdraw amount
balance

While there is a cap on how much can be stored in a bank, it has
now increased. But, as a result of this, the bankers have come to an
agreement that they must charge a small fee to provide to keep your
coin safe. The fee agreed upon is 10% of your deposit. This 10% fee
guarentees the safety of your coin from theft and even after death,
they will watch after it for you. No fee is charged for withdrawals.
I was wondering if the whole "Cap increased, bankers' fee" deal should even be discussed in the helpfile, or if it should just state the facts of the current banking system, that: a) Banking offers a means of safely storing money without risk of theft or loss upon death, b) The cap is 2000 platinum, and c) A 10% fee is charged for deposits

Is the fee still 10%?
help Blinded wrote:Blinded
Certain spells and attacks can render a player blind for anywhere from a
few rounds (gouge) to several hundred rounds (the blind spell). If you
are blinded, you will see only your name on the 'who' list, and will be
unable to see either your inventory or your location.

You may either wait out the effect of the blindness, request assistance
over channels, or make your way to a healer who will eventually remove
your blindness.

"You will see only your name on the 'who' list" - Is that really the case? If so, why would it be, since the who list isn't something you "see" IC?

Re: Tavik

I believe the last three (earth reaver, scintillating pattern, and the wizard polymorph list) have been asked about before. I can't help you with three, but I think the first two shouldn't be that hard to change.

The warning about floating disc should also be a good addition.

Thanks!
Maybel
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Post by Maybel » Sun Feb 18, 2007 6:21 am

Hviti

It shouldn't have the part about the who list... When blinded you are still able to see the who list...

At least, last time i was blinded
R.I.P.
You will never be forgotten..
In memory of Stephanie
and the best damn RPing I have ever had!
Thank you
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