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Skill Intimidation

Posted: Thu Feb 22, 2007 2:28 am
by Grom
Well they said on the other topic for barbarian class they need a way to hgelp distinguish them from the fighter class so how about this.


Intimidation: Barbarians are trained in how to intimdate further and help freeze there opponents with a well place look or scowl in battle or even a roar.

This skill would when in berserker rage or just in a fight you could intimidate a foe causing him to miss a strike or algother flee. This skill would be automatic and if fighting a foe far below ones level it could cause them to flee in fear?

Posted: Thu Feb 22, 2007 3:35 am
by Hviti
Oooo, nice...this might work especially well because the stereotypical barbarian wouldn't be dodging much; he or she would prefer to take the hits and work up even more of a frenzy. It would have pretty much the same effect as dodge, perhaps? Maybe if the mob/character opposing the barbarian is smart/wise enough he/she can see the rage in a calmer light and fight with fewer penalties?

Posted: Thu Feb 22, 2007 9:28 am
by Kelemvor
The way Grom describes it, this sounds more like a skill akin to the 'turning' ability of clerics and paladins.

As such, it could indeed be something interesting to distinguish barbarians from other warrior classes.

...regarding barbarians and dodge... 3rd edition throws all sorts of uncanny dodging ability into barbarians, so I'm not sure which steretopye you're referring to their Hviti.

Posted: Thu Feb 22, 2007 4:50 pm
by Grom
Couple more barbarian Ideas!

Bonuses to damage and hitroll when in berserker rage and only wearing light armor.


Warcry- The barbarian lets out a fearsome warcry that instills courage into his companions as well as himself. This would work like heroism for a group but doesn't last long. Also the skill would be limited to a set amount each day so as not to be overused.

Bullrush- This works like bash but can only be used to instigate a battle it doesn't require a shield

Bash resistance- This gives them when in berserker rage a resistance to bash as they are in a frenzy and can shrug off being stunned with ease

Battle stance- They can learn other types of stances each giving a new affected either added damage or ac depending on the type of stance they are in. Such as All out attacking with no care for defense or all out defense. NOTE- this skill could be broken into two forms one for fighters and one for barbarians.


Animal Rage- Can go into a trance so deep they can channel the spirits of animals and transform into their totem animal. Such as bears wolves owls and the like. (Taken from the Liriel Baerne books)

Posted: Sun Feb 25, 2007 1:20 am
by Hviti
Kelemvor wrote:...regarding barbarians and dodge... 3rd edition throws all sorts of uncanny dodging ability into barbarians, so I'm not sure which steretopye you're referring to their Hviti.
I guess the Conan/Aaaarnold one...or the barbarian in R.A. Salvatore's series: Wulfgar and the one who wielded a greatsword. I guess I didn't think they needed to dodge much =P. *3E*

Posted: Sun Feb 25, 2007 1:40 am
by Alaudrien
hmm in table top and in books they mostly take the blows. The skills of dodge uncanny dodge and improved uncanny dodge had to do with giving them bonuses to there ac as well as when they are berserking they lose self control and seem to be in a hyper tensive state that they react faster on instinct and their veins are pumping alot of adrenaline. That is why once berserker rage wears off they are weakened for a short time.

Posted: Sun Feb 25, 2007 1:53 am
by Kregor
Actually, Uncanny Dodge in 3E is not an addition to a character's armor class, per se. Uncanny Dodge is an ability that allows a character to retain all their dodge bonuses (from dex, the dodge feat, etc) when flat-footed or in any situation where they are not totally immobilized (like paralyzed, held, etc). It also means the character is unable to be sneak attacked (backstabbed) when other characters would be.

beyond that is Improved Uncanny Dodge, which means that the character cannot be flanked, therefore not sneak attacked from the flank (in FK terms, this means circle stabbed) unless the thief doing the sneak attack is X number of levels higher than the character with the Uncanny Dodge.

And during their berzerker rage, incidentally, they suffer a *penalty* to their armor class, not a bonus. Their ability to uncanny dodge still applies, however.

Posted: Sun Feb 25, 2007 2:08 am
by Alaudrien
Ah. See this is why I stick to rogues. Now a dwarven battle rager would be fun. But barbarians do get messed up alot and this made me think of a nifty idea!.

Unstoppable- When in a berserker rage and they reaches 0 health they can fight on till they reach -5 at which they would die. While fighting this skill is in effect. The instant a fight is over though they pass into unconciousness. This skill lets them fight to there fullest and sort of a last ditch effort?

Posted: Sun Feb 25, 2007 2:59 pm
by Kregor
Rogues in D20 tabletop have the same uncanny dodge and improved uncanny dodge abilities as the barbarians. :)

Posted: Sun Feb 25, 2007 3:17 pm
by Alaudrien
Yea. I just saw it in a different light...XD I mean as a rogue im used to walking and having trap sense activate and save my butt from traps. And not being flanked -sighs- I just guess..I been thinking of the barbarian from the Liriel Baerne books! He never seemed to get hit..and the dwarf I played with never did either. I been fking to much! -pouts- Although not being backstabbed rocks!

Posted: Sun Feb 25, 2007 4:39 pm
by Maybel
Your adrenaline lasts longer when in battle