Banditry
Posted: Wed Mar 07, 2007 9:32 am
Hello,
Id like to propose a way for people with unlawful intent (orcs, evils, etc), to group together and form a bandit party, a raiding party etc, that wouldnt be a PK outing and would allow them to make money. I got this idea from a Forgotten Realms book I was reading that had the Tuigan hordes in them.
Currently, there are caravans on the major roads, they have guards and can be very hard to attack. But if a group strong enough were to raid them, there might be a certain amount of platinum coins in a locked chest (that would need a thief to open). Also, inside this chest, would be a certain number of trade goods (the ones that are bought and sold from the new merchants guilds). Bandits could raid these caravans, take the coin and the goods, and make a profit off of it.
Someone could claim to be a world-renowned bandit, or land pirate, etc... and bandit parties wouldnt just wait and PK a player when they come along. And since these caravans can be quite difficult, the risk would not outweigh the reward, especially considering the risk when goodly characters hear of these banditry deeds.
If it isnt alright to use the current mobs, perhaps there could be random merchant caravans that go from city to city, that could serve this function. Or, perhaps, also the current bandits that inhabit the roads could have a small number of trade goods on them, that would allow goods to do a similar task.
This is a bit of a rough idea I just thought of, so there are more than likely many cons I have yet to think of.
So, feedback is always welcome,
Thanks,
Id like to propose a way for people with unlawful intent (orcs, evils, etc), to group together and form a bandit party, a raiding party etc, that wouldnt be a PK outing and would allow them to make money. I got this idea from a Forgotten Realms book I was reading that had the Tuigan hordes in them.
Currently, there are caravans on the major roads, they have guards and can be very hard to attack. But if a group strong enough were to raid them, there might be a certain amount of platinum coins in a locked chest (that would need a thief to open). Also, inside this chest, would be a certain number of trade goods (the ones that are bought and sold from the new merchants guilds). Bandits could raid these caravans, take the coin and the goods, and make a profit off of it.
Someone could claim to be a world-renowned bandit, or land pirate, etc... and bandit parties wouldnt just wait and PK a player when they come along. And since these caravans can be quite difficult, the risk would not outweigh the reward, especially considering the risk when goodly characters hear of these banditry deeds.
If it isnt alright to use the current mobs, perhaps there could be random merchant caravans that go from city to city, that could serve this function. Or, perhaps, also the current bandits that inhabit the roads could have a small number of trade goods on them, that would allow goods to do a similar task.
This is a bit of a rough idea I just thought of, so there are more than likely many cons I have yet to think of.
So, feedback is always welcome,
Thanks,