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Humans: Quick to Master and Bonus Feat

Posted: Sat Apr 07, 2007 8:51 pm
by Selveem
Every race in Faerun has its positives and negatives. Half-Elves get this ridiculously powerful ability to detect all hidden at will - including doors. Elves get bonuses to their stats and hot women. Dwarves have stonecunning, stat increases, and have the best the best accent.

Any chance us humans could get our increase percentage in mastering skills/spells and our extra feat? ;)

*wink wink, nudge nudge*

Re: Humans: Quick to Master and Bonus Feat

Posted: Sat Apr 07, 2007 9:04 pm
by Oghma
Selveem wrote:Half-Elves get this ridiculously powerful ability to detect all hidden at will
Actually with the new system discern no longer reveals hidden mobiles and pc's.

Posted: Sun Apr 08, 2007 1:56 am
by Selveem
Fine, fine. But they still get to run around wearing a leaf!

Re: Humans: Quick to Master and Bonus Feat

Posted: Sun Apr 08, 2007 7:18 am
by Glim
[quote="Selveem"] and our extra feat?quote]

Dont humans already get an extra feat?

Posted: Mon Apr 09, 2007 1:53 am
by Selveem
Nope. Selveem is level 50 and has 10 feats.

Posted: Mon Apr 09, 2007 4:15 am
by Kregor
Since the code changes that came with the new races, humans do in fact get the extra feat point. That does not apply retroactively to humans who were already created before the new races came in.

Posted: Mon Apr 09, 2007 5:18 am
by Selveem
If these do not retro-actively affect old characters, are old characters all supposed to have their stats above 18 lowered back down to 18 and the stat points spent refunded? When I came back, I was told my character's strength was over 18 and that I was being 'standardized.' Yet, it has been my experience that many others do in fact have over 18 base stats (meaning unmodified by race/equipment). Were my stat points re-arranged erroneously?

Posted: Mon Apr 09, 2007 8:21 am
by Kelemvor
I'm not sure what you mean by 'standardized'. That I know of, no character has had stats over 18 reduced. Even those who blatantly abused the unlimited trainers and stats for glory exchange system a few years back.

PM me with details of who and when if you would and I'll look into it.

Posted: Tue Apr 10, 2007 12:14 am
by Lathander
I don't know of anyoe being "standardized" either. Can you point us to the post where that was stated so we can consider the originating source?

Many older PCs got to keep things that were taken from certain classes/races in one stage of the game or another. Some have lost things during one stage or another. The discern skill for half-elves for example, I believe, also is now granted to the newer elven races. Old elven PCs, even after having their races changed to more specific subraces, do not get discern.

I see older PCs as just that, older. Things are different in the imaginary world of ours, we should just go with the flow, IMO.

Posted: Tue Apr 10, 2007 12:49 am
by Dalvyn
At some point, there was a bug that let you train a stat as high you wanted, without taking the trainer's limitation into consideration. Some raised their stats as high as 26 or higher with this bug.

Some characters, who had very high stats, were "standardized" to the top value of 18.

Posted: Tue Apr 10, 2007 1:10 am
by Lathander
Answers that point then. That's was a bug fix rather than a creation policy change.

Posted: Tue Apr 10, 2007 1:12 am
by Tavik
In regards to the aspect of old characters as opposed to new, I think a lot of people have fallen under the misconception that older characters are better than the new. I really don't think this is the case at all. Older characters do retain some of the benefits of the old systems BUT they also lose out on some of the new stuff. I don't really see anything wrong with that, it just serves to balance things out. Your old character may not be able to get the racial feat that was put in recently, but they may have stats higher than are currently allowed. You win in one area and lose in another so you tie.