Arterial Strike Feat

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Serge

Arterial Strike Feat

Post by Serge » Tue Aug 26, 2003 7:13 pm

Was wondering, with the addition of bleeding, if it would be possible to get an attack for thieves that can cause automatic bleeding, without severing a limb.

Serge
Mingus

Post by Mingus » Tue Aug 26, 2003 9:05 pm

I think this was what a critical strike was intended to do. Now depending on your targets armor and your weapon, you can go from a light skin deep wound to gusher. And fighters more than thieves would know where to strike best. Now you can still get a critical with a hammer but remeber its not the kind of hammer that you drive nails with but one with a pike at the end to puncture through plate, rather than being flat edged. Also who is to say a critical wound has to bleed on the outside. The worst wounds out there are the ones you bleed internally. They are very hard to stop or notice at first. Targeting the arteries, a fighter is trained to do that and in the end everyone thats not mentally challenges and does a lot of fighing will come to the understanding of the critical spots on the body. Now as much as a cut artery is bad, the kind of broken bones you'd get from a hammer/mace/flail would also sever the arteries internally from the bone shards. Now the strike has chance of becoming a critical based upon your knowlege of you weapon, and that is good. Cause being a thief you'd know knife fighing is deadlier the closer you are and eventually you will come to the knowlege that its best to strike a fully plated fighter in the joints or to put you full body wieght in a thrust using a stiletto while trying to puncture through the breast plate. And also know that you switch your stiletto for a knife when you want to slice his throat for the death strike. :twisted: Like wise while wielding a hammer you'd soon learn that targeting your opponents joint, knees, shoulders and head will eventually lead to broken bones even on the most fully clad plated knight, and that will disable him/her leaving you mor room to do the final blows.
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