Teaching
Posted: Sun Jul 22, 2007 5:45 am
It's been a while but I hope I'm not rusty.
I thought of an idea, suppose skills/spells were on a 0-100% scale (100% being grand master). The teach skill instead of being a one time thing could be like a setting turned on, and it continues to go off every tick.
For example, I type teach steal Joe. Then every tick he gets 5% of the skill I know.
So about this grandmaster teaching? This game takes WAY too long to skill up most things, and long for weapon skills or spells you use every day. I suggest you can teach to 50% of your ability. Thus if you know a skill/spell at 55%, you can teach someone up to 5% of it. If you have the teaching feat that reduces it to say, 30%, so it means I could teach someone up to 25%. If I take it again it reduces the penalty less.
I'm writing this while I wait forever between memorising my spells (got lots of downtime now with this new memorization system). So if it seems a little confusing just ask.
So what do you guys think?
Aglaca
I thought of an idea, suppose skills/spells were on a 0-100% scale (100% being grand master). The teach skill instead of being a one time thing could be like a setting turned on, and it continues to go off every tick.
For example, I type teach steal Joe. Then every tick he gets 5% of the skill I know.
So about this grandmaster teaching? This game takes WAY too long to skill up most things, and long for weapon skills or spells you use every day. I suggest you can teach to 50% of your ability. Thus if you know a skill/spell at 55%, you can teach someone up to 5% of it. If you have the teaching feat that reduces it to say, 30%, so it means I could teach someone up to 25%. If I take it again it reduces the penalty less.
I'm writing this while I wait forever between memorising my spells (got lots of downtime now with this new memorization system). So if it seems a little confusing just ask.
So what do you guys think?
Aglaca