wannabe ranger
Posted: Fri Aug 03, 2007 7:28 pm
A ranger is the outdoorsman and adventuresome free spirit of the times. A
self-sufficient person, the ranger is adaptable and can survive in almost any
locale. Skilled with weapons and able to utilize some of the finest armor
available, a ranger is physically skilled enough to take on most any foe.
However, for especially hardy opponents, a ranger also can cast many useful
spells to both hinder his opponent and aid himself, including curative magic.
Of all the professions, rangers may be the most adept at surviving on their
own. A ranger typically travels light, but he does have the mighty strength
of a warrior to carry equipment needed in his travels. Their need for help
from outside sources is low.
Rangers can only be of good alignment.
IMPORTANT: Joining the Rangers's Guild closes the possibility of the other
warrior guilds to you: once you become a ranger, you can no longer become a
Fighter or a Paladin. You should seek out the Ranger's Guild IN CHARACTER.
When you join it, you will retain your level, but convert to the Ranger
class. This will expand the list of skills available to you, but your
existing warrior skills will not go away.
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I'm thinking of making a loner type character, Outdoorsman Adventursome Free-Spirit seems to fit the what I have in mind, but I have 2 problems.
1) I want my Ranger to be of Chaotic Neutral alignment ( Free-Spirit ) but rangers can only be good ( I feel rangers should be aloud to be of neutral alignment, they are open-minded beings and not a bunch of goodies. They are survivalists, defenders of the outdoors )
2) I don't think having to go thru the Guild guys would fit the concept, I don't think it'd be IC of me to talk with people and learn all my skills from someone else. ( I'll gladly go thru the council if I must )
Forgot how to quote stuff but check this out ( its in the helpfile )
"Of all the professions, rangers may be the most adept at surviving on their own. A ranger typically travels light, but he does have the mighty strength of a warrior to carry equipment needed in his travels. Their need for help from outside sources is low. "
I'm not trying to argue about how the council should be and whatever, I'd gladly go thru the council if I must
also
"A ranger is the outdoorsman and adventuresome free spirit of the times"
It just doesn't make sense to me that you can't be the free-spirit alignment if that is what the character is about
I had a much better thing before but It all got deleted... but I had to remake the whole thing, and we all know how that feels.
I just need an opinion(s) on what I should do. ( i know I should send in an application, just thought these problems should be let out before hand, I don't have the 200 kismet it takes to make a Chaotic Neutral character so I thought I should get the kismet before I send the application )
self-sufficient person, the ranger is adaptable and can survive in almost any
locale. Skilled with weapons and able to utilize some of the finest armor
available, a ranger is physically skilled enough to take on most any foe.
However, for especially hardy opponents, a ranger also can cast many useful
spells to both hinder his opponent and aid himself, including curative magic.
Of all the professions, rangers may be the most adept at surviving on their
own. A ranger typically travels light, but he does have the mighty strength
of a warrior to carry equipment needed in his travels. Their need for help
from outside sources is low.
Rangers can only be of good alignment.
IMPORTANT: Joining the Rangers's Guild closes the possibility of the other
warrior guilds to you: once you become a ranger, you can no longer become a
Fighter or a Paladin. You should seek out the Ranger's Guild IN CHARACTER.
When you join it, you will retain your level, but convert to the Ranger
class. This will expand the list of skills available to you, but your
existing warrior skills will not go away.
-------------------------------------------------------------------------------------
I'm thinking of making a loner type character, Outdoorsman Adventursome Free-Spirit seems to fit the what I have in mind, but I have 2 problems.
1) I want my Ranger to be of Chaotic Neutral alignment ( Free-Spirit ) but rangers can only be good ( I feel rangers should be aloud to be of neutral alignment, they are open-minded beings and not a bunch of goodies. They are survivalists, defenders of the outdoors )
2) I don't think having to go thru the Guild guys would fit the concept, I don't think it'd be IC of me to talk with people and learn all my skills from someone else. ( I'll gladly go thru the council if I must )
Forgot how to quote stuff but check this out ( its in the helpfile )
"Of all the professions, rangers may be the most adept at surviving on their own. A ranger typically travels light, but he does have the mighty strength of a warrior to carry equipment needed in his travels. Their need for help from outside sources is low. "
I'm not trying to argue about how the council should be and whatever, I'd gladly go thru the council if I must
also
"A ranger is the outdoorsman and adventuresome free spirit of the times"
It just doesn't make sense to me that you can't be the free-spirit alignment if that is what the character is about
I had a much better thing before but It all got deleted... but I had to remake the whole thing, and we all know how that feels.
I just need an opinion(s) on what I should do. ( i know I should send in an application, just thought these problems should be let out before hand, I don't have the 200 kismet it takes to make a Chaotic Neutral character so I thought I should get the kismet before I send the application )