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[ITEM] Fortune Coins

Posted: Mon Sep 03, 2007 2:05 am
by Alvirin
This item is composed of a pair of coins, each coin shows in one side a river and in the other a mountain.

Its use is to determine if the area in which you are is safe or not by comparing your character level with the area in which you are.

By THROWing them you can get three different results:

Two rivers: The area is safe for you, you should be able to move through it without any problems.

A mountain and a River: The area could prove very challenging but is still accessible to the character.

Two Mountains: The character has many chances of dying here.

Of course you could still die if you get two rivers by doing something extremely risky or silly, and in any case the coins don't guarantee you anything, they are an inaccurate source information.

Posted: Tue Sep 04, 2007 12:44 am
by Rhiel
My friend, your novelty is inspiring. You've got my vote. Ingenious, different, and suitable!

Posted: Tue Sep 04, 2007 1:12 am
by Ceara
The only problem with that though is, it depends on the characters abilities, armour, stats, and who if anyone is with them, as well as magical buffs etc... It's almost impossible to know wether an area is safe for someone or not because each character is unique, power does not necissarily come from level.

Re: [ITEM] Fortune Coins

Posted: Tue Sep 04, 2007 1:21 am
by Glim
Alvirin wrote:...they are an inaccurate source information.
Inaccurate is better than no information.

I like the concept of the idea, though I think that an OOC solution would be better. Perhaps just a command to see how you rate against the difficulty of the area.

Posted: Tue Sep 04, 2007 1:27 am
by Japcil
I think we already have a consider command, maybe it could use that in some way to display how the character could fare against a sample mob from the area without making it walk all the way into the aggressive area.

Posted: Tue Sep 04, 2007 7:38 am
by Dalvyn
It's not currently possible to code such an item, but the idea is sure novel and very inspiring!!!

Posted: Tue Sep 04, 2007 8:16 pm
by Horace
To add to Japcil's comment; maybe a "consider e/w/s/n" where you consider the first mob listed to the direction (consider 2.east as well?)...that may help a little