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Etherealness

Posted: Sat Nov 03, 2007 10:55 pm
by Leohand
Etherealness
Transmutation
Level: Cleric 9, Wizard 9

I am modifying this spell from tabletop to be more appropriate for the mud, so a level reduction might be needful at the IMMs discretion. For example, it could be used on way more then one person for table top, but my idea is to limit it to one person. Anyway, the caster of this spell becomes Ethereal and cannot be harmed by non-magical means. This spell lasts a while, but ends the moment you attack someone. In this way it's not going to be used to smite warriors. The reason I came up with this idea is because it came to my attention that dragging corpses while invisible from a room with hostile enemies is code abuse, so what if you weren't invisible, but they just couldn't touch you? You'd have to set killmode nofight and all, or else you might enter fight automatically and end the spell. Anyway, that's the idea. If you need to recover a corpse, and want to avoid a fight in the doing, then invisibility is out, but not etherealness. Anyway, what do you think?

Posted: Sun Nov 04, 2007 5:13 am
by Cret
is this at all like the holy sanctuary spell.. or sancicity.. what evah?

Posted: Sun Nov 04, 2007 7:55 am
by Dranso
Its a good idea, but i think the bases have already been coverd in sanctuary.

Posted: Sun Nov 04, 2007 1:59 pm
by Leohand
Has is? My priestess knows that spell, but hasn't used it before, so I didn't know that. It's something I'll look into right now. Logging onto the game.

Posted: Sun Nov 04, 2007 4:51 pm
by Glim
I don't believe that currently sanctuary works like that. Or if it still does, it is easily broken. I believe I have even seen rats breaks my sanctuary.

Posted: Sun Nov 04, 2007 5:19 pm
by Leohand
I've consulted the help file, and sanctuary jas a fail rate, as pointed out. Etherealness wouldn't fail unless you are attacked with magic or a magical weapon, or you attacked someone else. That could make it enough to be a different, though similar, spell, at a higher level.