Monstrous races and hostile mobiles
Posted: Fri Nov 16, 2007 6:13 am
Hello,
Ive been thinking, and since we have so many monstrous races, I think it would be nice to have some kind of check for mobs set to hostile. This check would first check to see if the PC was of the same race as them, then if they were, they would not be hostile.
An example: a goblin would be able to enter Howling Peaks and be treated as a comrade. This would allow, I think for a bit more interesting playing of the monstrous races.
Also, adversly and it could be completely seperate, even normally friendly mobs might have a special racial enemy check on them. Those normally friendly mobs would then be hostile against that race.
Example: an orc enters a dwarven stronghold. The mobs that would normally just stand there and act the same would attack that race on sight.
I am not sure if this would be feasable to code, but I think that at most it would have to be hard code.
Feedback is always welcome,
Ive been thinking, and since we have so many monstrous races, I think it would be nice to have some kind of check for mobs set to hostile. This check would first check to see if the PC was of the same race as them, then if they were, they would not be hostile.
An example: a goblin would be able to enter Howling Peaks and be treated as a comrade. This would allow, I think for a bit more interesting playing of the monstrous races.
Also, adversly and it could be completely seperate, even normally friendly mobs might have a special racial enemy check on them. Those normally friendly mobs would then be hostile against that race.
Example: an orc enters a dwarven stronghold. The mobs that would normally just stand there and act the same would attack that race on sight.
I am not sure if this would be feasable to code, but I think that at most it would have to be hard code.
Feedback is always welcome,