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[MODE] +complete
Posted: Sat Nov 17, 2007 3:30 pm
by Vibius
I thought about this after a little incident, thanks to who helped me, and know that I'm very sorry it wasn't my intention closing the ask channel.
This mode would force the player to write full names when interacting to others for example:
if you want to give a piece of ore to orus the dwarf which is in the same room than ormun a half-orc and you type 'give ore or' you could give it to the wrong mob by accident.
This mode would force you to type "give ore orus" or "kill kobold" otherwise you would be reminded to write full sentences.
Posted: Mon Nov 19, 2007 12:06 am
by Raona
I think this is a divine idea, Vibius - I've been bitten by this myself, more than once.
I don't know how codeable it is, but I understood your suggestion differently than I think you intended it: the code would automatically check for possible ambiguity, and tell you to be more specific, when what you type could specify multiple targets. Thus, using your example above, "give ore or" would work normally if only Orus was in the room, but would return "Could you please be more specific?" if Orus and Ormun are both there.
I'll do my best to champion this general concept (both possible fixes) through the system, starting by putting them into Bugzilla as a suggested improvement. Thank you for taking the time to make a concrete recommendation!
Posted: Mon Nov 19, 2007 3:24 am
by Selveem
I agree with this wholeheartedly. I think this has been something that most, if not all, have accidentally given the 'all-important object' to the wrong mob.
Posted: Mon Nov 19, 2007 10:11 pm
by Jaenoic
Perhaps this could extend to commands as well? Forcing one to type out "look" or "kill" to avoid the ever nefarious l/k mixup.
Posted: Mon Nov 19, 2007 10:27 pm
by Larethiel
Oh, yes please....
I already killed dozens of citizens misstyping l w to k w.
Posted: Mon Nov 19, 2007 10:35 pm
by Hviti
Aliasing k to "look %" (alias k look %) can decrease the incidence of this.
Posted: Mon Nov 19, 2007 10:59 pm
by Jaenoic
That's a very good idea, Hviti, thanks.
Posted: Tue Nov 20, 2007 12:52 am
by Oghma
If it were not for that alias I most likely would end up killing half the player base every day....though you need to type murder for pc's...
Posted: Tue Nov 20, 2007 7:35 am
by Tavik
Hviti, I've always used something similar to that alias, but instead of look, I make my character do something stupid. It's sort of a punishment I'm giving myself for not being careful. If found that I make the mistake far less than I used to.
Posted: Tue Nov 20, 2007 7:41 am
by Glim
Interesting, I have an alias for l that makes me murder whoever was going to be looked at.
Good thing I make myself type the full commands.
See, that's kind of what I don't get. Instead of requiring a command to be coded, why not just make yourself type the full commands? I have always done this. Only things I use abbreviations for are inv, mem, med, and eq.
Re: [MODE] +complete
Posted: Sun Apr 13, 2008 2:56 am
by Selveem
This is a really awesome idea. Any chance this is on the to-do list?
Re: [MODE] +complete
Posted: Sun Apr 13, 2008 11:02 am
by Japcil
While I cannot speak to the to-do list, type commands. You will see that we have abbreviations set as commands. Would a better solution be to just remove those?
Re: [MODE] +complete
Posted: Sun Apr 13, 2008 12:29 pm
by Raona
Selveem wrote:This is a really awesome idea. Any chance this is on the to-do list?
It is - but that list is long. It will be considered when its turn comes up. Bug fixes generally come before enhancements, though.
Re: [MODE] +complete
Posted: Sun Apr 13, 2008 2:37 pm
by Selveem
I think I speak for many when I say that I'm just relieved this fine idea is in the works.
Re: [MODE] +complete
Posted: Mon Jun 15, 2009 5:45 am
by Brodnur
Just found this post, while searching for something else. (All praise serendipity) The alias for k=look % is an excellent idea, I did have it set to sneeze loudly, but I like that one more
As for removing the abbreviations from the commands list, I didn't even think about that, not sure if the trouble removing them would be worth it, since it is a player error kind of thing that can be easily remedied with a little attention paid to the keyboard. (I've done it myself, so no stones thrown, etc, etc
) But it's a really good idea as to the cmode +complete, if workable.
Re: [MODE] +complete
Posted: Mon Jun 15, 2009 7:07 am
by Elke
One immediate example springs to mind:
I type 'hug Val' for Valerity...
You hug Valiant, a something-or-other horse...
Can't think -how- many times I've done that.
Re: [MODE] +complete
Posted: Mon Jun 15, 2009 4:07 pm
by Aveline
So you mean... all those times brodnur has sneezed she may have been thinking of killing us instead? I used to have it set for sneezing myself, but people started to look at my characters because they were sneezing all the time. So now I just have it set to nonsense so it brings up huh?