[feat] Jousting
Posted: Tue Nov 20, 2007 7:27 pm
This would, of course, be a feat for the mounted combatants.
It'd work kinda like firing a ranged weapon ( shoot >direction< >mob< ) but it be ( joust >direction< >mob< )
You'd charge into the next room and ram the mob with your mounted polearm. If you hit, the mob is heavily damaged. If you miss, you continue into the next room. If there isn't a next room the horse would stop and you'd be stunned ( disoriented/confused ) for a round or two. Its kinda like backstab, but deals more damage, and has a higher chance of failing. Since you are riding a horse at your opponent, your opponent has a greater chance of seeing the attack coming.
FE:
You see a Goblin Soldier nearby west. ( you are riding your horse and have your mounted polearm wielded with the jousting feat )
You type : joust west goblin
EITHER a, b, or c will happen.
A: You charge into the next room and your weapon hits its mark. Heavy damage will be inflicted and you continue fighting.
B: You miss. Since you went west to attack your opponent, you continue west into the next room.
C: There is no "next room" so you stop, possibly hit a wall, and are stunned for a round or 2.
If you have "Improved Jousting" feat, then you will no longer become stunned when you miss.
EDIT: Removed bottom portion to note I am back
It'd work kinda like firing a ranged weapon ( shoot >direction< >mob< ) but it be ( joust >direction< >mob< )
You'd charge into the next room and ram the mob with your mounted polearm. If you hit, the mob is heavily damaged. If you miss, you continue into the next room. If there isn't a next room the horse would stop and you'd be stunned ( disoriented/confused ) for a round or two. Its kinda like backstab, but deals more damage, and has a higher chance of failing. Since you are riding a horse at your opponent, your opponent has a greater chance of seeing the attack coming.
FE:
You see a Goblin Soldier nearby west. ( you are riding your horse and have your mounted polearm wielded with the jousting feat )
You type : joust west goblin
EITHER a, b, or c will happen.
A: You charge into the next room and your weapon hits its mark. Heavy damage will be inflicted and you continue fighting.
B: You miss. Since you went west to attack your opponent, you continue west into the next room.
C: There is no "next room" so you stop, possibly hit a wall, and are stunned for a round or 2.
If you have "Improved Jousting" feat, then you will no longer become stunned when you miss.
EDIT: Removed bottom portion to note I am back