Reviewing game organisations: Update

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Kelemvor
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Reviewing game organisations: Update

Post by Kelemvor » Thu Nov 22, 2007 3:03 pm

With all of the current organisations now up for review, I will be looking to summarise the various threads and make my recommendations one week from now on or about the Thursday or Friday of next week.

Can I ask that everyone take the opportunity to give their opinions on the various groups so that I have as wide a pciture of playerbase feelings as possible when I come to the deliberation stage.

many thanks
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Aegir
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Re: Reviewing game organisations: Update

Post by Aegir » Thu Nov 22, 2007 6:27 pm

Harpers: Could use an overhaul to be sure, but the Harpers are an iconic organization in FR and should have a presence.

Zhentarim:
No-brainer, needs to stay. Again needs an overhaul.

Shadow Thieves/Night Masks: My personal choice for the #2 evil org is Shadow Thieves, but Night Masks does have a more functional base already in place. Assuming the org system does end up player driven, I'd say keep whichever one gets a good leadership app first.

Waterdeep City Watch: Despite my personal dislike for the narrow focus of the org, it obviously has a niche, and thus is an obvious keeper.

Spy Guild:
While its got many players interested in joining, it doesn't seem to have a real place as a full-blown org. It works as a good/neutral thieves guild, but does it really have any organizational goals? I say let anyone who wants to keep them propose some real goals for them, otherwise simply leave it a loosely affiliated guild.

Bregan D'aerthe: Would take a group of dedicated underdarkers to really bring this one back to life, but I suspect there are enough interested parties to do it, if they have the ambition. Doesn't compete for pbase any more than Drow do, and its the only org option for Drow, so might as well

Knights of Myth Drannor:
No place in the current game. Maybe later, but not now.

In short: Keep Harpers, Zhentarim, City Watch, Bregan D'aerthe, and one of Shadow Thieves/Night Masks. Dump KoMD, keep Spy Guild but not as an organization, and whichever thieves guild doesn't get added can be later as pbase warrants.
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Post by Kelemvor » Thu Nov 22, 2007 6:54 pm

Thank you for taking the time to clarify your thoughts Aegir, but I meant for everyone to continue putting their opinions in the relevant threads :)

This was just to note that you have a week to contribute to the threads on the organisations and to the preamble which covers general requirements
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