Keys, player storerooms and you

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Nedylene
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Keys, player storerooms and you

Post by Nedylene » Mon Nov 26, 2007 4:53 pm

On this mud we use keys .. ALOT of keys. Unfortunately not all of them are loaded and given on quests and many of them you need to kill a certain mobile who is given the key as a reset. AKA it is in his inventory and NOT loaded on death due to certain qbits. This is fine and dandy and worked well until player storerooms became available. From how I can see the storerooms load before the mobiles do in a reset and if they key (or item) has a limit as to how many can be in game the key will not load on the mobile in question.

So please, please ... remove the keys from your storerooms. They do not take up alot of space, they are not heavy and most are attainable again easily.
Selveem
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Post by Selveem » Mon Nov 26, 2007 6:22 pm

Actually, some keys can be very heavy. :P

What I would really suggest is that people put those items they feel (especially keys) are misweighted into the thread.

http://www.gallwey.com/fk/board/viewtopic.php?t=7209
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Jaenoic
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Post by Jaenoic » Mon Nov 26, 2007 8:59 pm

I must admit I am guilty of keeping a few keys in my character's storeroom. I was not aware that keys were so limited on how many can be in the game at one time!

But regardless of storerooms, I would imagine this is a problem no matter where the key is, whether in a storeroom, on a mount, or in a bag being carried by a character. Regardless of where the key is, it counts toward the max # allowed in game.
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Post by Aegir » Mon Nov 26, 2007 9:04 pm

Jaenoic wrote:But regardless of storerooms, I would imagine this is a problem no matter where the key is, whether in a storeroom, on a mount, or in a bag being carried by a character.
While this is true, the other cases only count against the number in game if that PC is logged in. Keys in storerooms count whether the PC is logged in or not, and some storerooms belong to PCs that haven't played in years.
Selveem
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Post by Selveem » Mon Nov 26, 2007 9:24 pm

I believe most of the blame lies in Garl's faith. The hoarding is attrocious at best, and ridiculous at worst. The game would be better off without them!

*wink wink* *grin*
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Kelemvor
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Post by Kelemvor » Tue Nov 27, 2007 9:29 am

If you e-mail the builders address with a description of the key and/or its location/nature they can look at increasing the number allowable in game or perhaps adding a program which causes the key to break after a period of time.

I'm assuming that the ones which cause the most problems will be the purple key, the steel key and the red steel key which load on mobs but not if someone is carrying or storing the key.
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