Ideas for Aurora's Whole Realms Catalog?

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Oghma
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Ideas for Aurora's Whole Realms Catalog?

Post by Oghma » Fri Dec 07, 2007 2:46 am

Do you have ideas for the catalog shop?
Is there something you feel is missing or could be added?
Do you often feel your player character's lack of a tooth brush, false beards, tub of bran, dollies, pen knives, wigs, chewing gum, hosiery, gauntlets of Ogre Stench, Miniature Giant Space Hamster thermos, Tutu, Cheese Helmet, halfling foot shaving kits are keeping you from a fully realized rp?

If you said yes, then WE'RE DOING THE BEST WE CAN!

I mean...if you said yes, then this post is for you!

We will be taking ideas for unique items to be sold in the catalog store.

Send them to:

fkapplications@lists.skynet.ie

Clearly state in the email title the following

Catalog ideas from (your name here)


Requirements:
  • Restrictions:

    *No No No No magical items

    *No personalized items, those you can have made for glory when the opportunity arises

    *No Faith based items that can be identified with faith symbols.

    *No gross items or crude items for purposes not within current policy in the mud (I won't elaborate beyond that)

    *No specialty coded items
The items submitted should come in this format following these steps:

1)Short Description
  • Short Description:This is what the item looks like when you hold it. it should not have any capitalized characters and no period at the end. It should be short and only describe the item. It should have colour codes in {} the codes should be placed directly infront of the word you want that colour to be. The colour codes are listen in the file Help Feralcolour

    Example of a good short description:
    {90}a red and {f0}white scarf

    Example of a bad short description:
    (90)A red and white scarf is awesome and stuff.
2)Long Description
Long Description: This is what the item looks like when it is on the floor, you see it as a complete sentence like a pose. It should be long enough to reflect this state coherently, but not long enough to take up more than one line. So about seventy characters or less. It follows the same principles above in regards to colour.

  • Example of a good long description:
    {90}A red and {f0}white scarf lies here.

    Example of a bad short description:
    {90}A red and {f0}white scarf
    {90}A red and {f0}white scarf is slapping you.
    {90}A red and {f0}white scarf is biding it's time and waiting for the invasion...
    {90}A red and {f0}white scarf{90}A red and {f0}white scarf{90}A red and {f0}white scarf{90}A red and {f0}white scarf{90}A red and {f0}white scarf{90}A red and {f0}white scarf{90}A red and {f0}white scarf{90}A red and {f0}white scarf
    Etc.
3)Examine Description (optional)

The examine description is what you see when you examine or look at an object. Here you can go into detail to explain the object. You should treat this like you treat description on a player character. Don't tell the player what to think, simply tell them what the object looks like, once again you can add colour codes throughout in {}. This should be kept to a single paragraph. IT IS OPTIONAL
  • Example of a good examine description:
    {90}This is a fine scarf with alternating patterns of {90}red and {f0}white.

    Example of a bad examine description:
    {90}This is the scarf that Oghma stole from Harry Potter after he called the Binder a muggle...who's laughing now Harry?

    {90}This scarf makes you think of a glorious summer day because it is red, red is the colour that makes you think of the summer. The colour white though makes you think of winter because generally things are white in winter...
    etc.
Disclaimer!

Please bear in mind that this is a long term project, not all the items you send will be used in the mud. They will all be considered. Also some of the items may change in appearance or will be varied depending on need and preference. Please do not send in emails asking when so and so will be available for sale or why it has not come on sale yet. They will not be answered.

PLEASE DO NOT POST ITEM IDEAS IN THIS THREAD
However if you have comments or questions please post here.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
Nysan
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Post by Nysan » Fri Dec 07, 2007 8:22 am

Simple question. Your comment regarding items with faith symbols. That restricted to player given suggestions or a general guideline these days? Rather liked seeing faith designed spellbooks and similar items now and then.
-Gilain- -Trilev- -Siros-

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Hviti
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Post by Hviti » Fri Dec 07, 2007 8:31 am

Should we also specify things such as proposed wear locations (e.g. can be worn on the legs, fits loosely over things, etc.)?
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Post by Oghma » Fri Dec 07, 2007 8:44 am

You can designate wear locations.

No faith based items please. Though the catalog store has carried them in the past it was decided for this venture that faith based items will not be explored. That includes spell books for the time being.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
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Post by Nysan » Sat Dec 08, 2007 3:52 am

Oghma wrote:You can designate wear locations.

No faith based items please. Though the catalog store has carried them in the past it was decided for this venture that faith based items will not be explored. That includes spell books for the time being.
Sad to hear that, but I understand the reasonings.
-Gilain- -Trilev- -Siros-

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Post by Ralin » Mon Dec 10, 2007 4:07 pm

I'm not sure if this is the right place for this but a sword I bought there was destroyed way quicker than it should have been, it fell apart in a sparring match.
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Post by Hviti » Mon Dec 10, 2007 4:48 pm

If items that have been submitted sell out very quickly/before one has a chance to purchase them, is there a chance that popular ones might be restocked?
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Post by Oghma » Mon Dec 10, 2007 5:36 pm

Item will be restocked depending on how fast they sell, So yes.

Swords depend on the base item, they're only as good as that item used. It is very rare that outstanding or magical weapons will make their way in to the shop since alot of these should not be buyable or would be ridiculously expensive.
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Larethiel
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Post by Larethiel » Mon Dec 10, 2007 5:50 pm

Just out of curiosity..What about food-items? Is it possible to submit those, too or do they fall under specially-coded items/are against one or more of the named restrictions?

Best regards. Thanks for the great work :)
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dort, wo zwischen Grabkreuzen Mohnblumen blühn,
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Post by Oghma » Mon Dec 10, 2007 5:51 pm

Food items are fine. Everything is taken into consideration.
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Velius
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Post by Velius » Tue Dec 11, 2007 1:04 am

If one of our ideas are put in, will we be told?
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Post by Oghma » Tue Dec 11, 2007 2:06 am

It would probably be better if it came as a surprise, currently they go through the apps email and are selected at random and added over a period of days depending on the time needed. So there will not be any confirmation that they will be used or not. But everything sent will be considered.
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Post by Nedylene » Wed Dec 12, 2007 3:01 am

Edging on the line of gifting things what about ideas for things now in game such as gift boxes, package wrappings, crates, barrels, shipping boxes etc to be USED to put gifts, merchandise etc in? Would ideas and options on these lines be accepted?
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Post by Oghma » Wed Dec 12, 2007 5:32 am

They would, however I am not sure if boxes and containers will show as buy able in a special mobile shop, can you hold off on them for now? And I will check and refer to this forum.
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Post by Oghma » Wed Dec 12, 2007 3:04 pm

Bags and containers of any type will not display properly in pc owned shops. This does not include sheaths. So they can't be added.
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Post by Oghma » Wed Dec 12, 2007 10:36 pm

Because of the volume and the amount of items to be renamed, it has proven unwieldy to go about it in the method described above. Because of that we ask you to stop sending item ideas. We thank those that sent them in for all their suggestions and input. The current stock will remain in the shop for the foreseeable future but will eventually change into new items for your selection.

In the meantime, items you feel essential to the game or lacking can always be placed into the game in areas you design or build depending on your preference. As well as in submissions to preexisting areas whether they are requested or just your own suggestions.

Thank you again for all your time and help.
May you find the knowledge you seek. If you find something else, it is still knowledge, and as such, still a gain.
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