Page 1 of 1
[COMMAND] END
Posted: Sat Jan 12, 2008 12:16 pm
by Vibius
This command ends all non-harmful affects that affect the character, this way
(hopefully) characters wouldn't be in highly busy places affected by scary abjurations or walls of blades/fire/...
Posted: Sat Jan 12, 2008 12:43 pm
by Kelemvor
Does cast 'Dispel Magic' self not accomplish the same thing?
Posted: Sat Jan 12, 2008 10:38 pm
by Selveem
No, it doesn't.
There's a few reasons why:
What if a school has abjuration as a restricted school?
What if the character has not yet learned this spell?
There are also other, easier to debate reasons such as: Technically, per the description of many spells you can dismiss their affects that you've created on yourself.
I remember when I made my first wizard, Mystra would give me a rash of crap because I would walk around with fireshield still on. Why? Because as an invoker I didn't have access to Abjuration spells. Invokers now have access, but Transmuters now can't (per the help file).
Posted: Sat Jan 12, 2008 11:02 pm
by Mele
Last I checked there's other people in the game, too?
Posted: Sat Jan 12, 2008 11:08 pm
by Horace
Make Dispel Magic universal school
Posted: Sat Jan 12, 2008 11:14 pm
by Selveem
Mele wrote:Last I checked there's other people in the game, too?
Please check my very last reason. Please, also, refrain from snippy comments.
Posted: Sat Jan 12, 2008 11:17 pm
by Nedylene
Perhaps Dispel magic can be added to the NPC priests who heal so those who wish to end their enchantments but cannot by their own means can spend 1 or 2 platinum to end it?
Posted: Sat Jan 12, 2008 11:19 pm
by Vibius
Personally I think that people shouldn't be able to access certain places when affected by certains spells in the same way isn't IC or even possible enter certain places while mounting a horse.
Posted: Sat Jan 12, 2008 11:30 pm
by Nedylene
Sorry Vibius... I do not believe that any public location should be banned from entering if mounted or having an affect on you. Simply put in this mud anything can happen which means it is possible for a raid to happen or for a group of evils fight there way into MS for some reason. Why put code in place to prevent special events like this from happening?
There is a few solutions which can happen. Spell potions can be sold for dispel magic, scrolls can be sold for dispel magic, an NPC can be made and offer the spell, or you can seek PCs to pay for the spell etc... Or you can just wait for the spell to wear off before you enter the place.
Posted: Sat Jan 12, 2008 11:34 pm
by Mele
Last comment doesn't mention the fact that other people are able to cast dispel magic on you.
The world's not out to make snippy comments at you, sometimes a comment is a comment, oh my!
Posted: Sun Jan 13, 2008 3:53 am
by Rawlys
Mele, I think you've made your point and also, confirmed why Selveem mentioned that at the same time.
I think it's a little odd that a spell caster can't 'end' their spells whenever they wished. Much like being affected by a flying spell and then deciding that you now want to sit on a crate. But then again, I really don't play spell casters much...
I do think it would be a good idea to have the non-harmful affects able to be released by the caster, especially for the sake of RP in crowded places.
Posted: Sun Jan 13, 2008 5:05 am
by Japcil
Some spells you can already end. Vis when invis, land when flying/levitating. However you should be able to end non-harmful spells cast on yourself by yourself individually. Dispel magic as it is, removes all affects.
Posted: Sun Jan 13, 2008 7:19 am
by Oghma
Nedylene wrote:I do not believe that any public location should be banned from entering if mounted or having an affect on you.
Just in reference to this, there are a great deal of locations you should never enter on mounts, such as sewers, going up and down ladders or taverns. As such there are places you should not have fireshield on like parchment factories, the museum of oily rags, horses in a pedestrian market or sacred grove pooping, wild or feral animals in cities etc. It is up to the common sense of a character in the end, not all coded areas are reinforced to deal with silly or improper situations, it is more or less up to the player to show that they understand the limitations of spells or mount sizes in such situations.
Back to the idea introduced, I would not mind a command to end spells, though I think it should be a skill dependent on luck and intelligence depending on the skill the caster has in that spell and how well they can unravel it.
Posted: Sun Jan 13, 2008 7:43 am
by Moloch
Back to the idea introduced, I would not mind a command to end spells, though I think it should be a skill dependent on luck and intelligence depending on the skill the caster has in that spell and how well they can unravel it.
I agree, one should not just be able to unravel the layers of a spell simply because they know how they cast it. They should have to work backwards, learn the spell inside and out.
Posted: Sun Jan 13, 2008 12:21 pm
by Lathlain
I'm very much in favour of this command, despite the evident workarounds. The fact that there are ways of achieving this with the help of others doesn't mean it needs to be this way. It all depends, of course, on how much time and effort it requires to implement it! It has always been my understanding that spells could be dismissed by their caster in a D&D setting, besides.
Adding a stat check to the command would make sense, but as the command could presumably be used repeatedly it might not really make a difference to its use in general.
Posted: Mon Jan 14, 2008 6:20 am
by Selveem
There's no stat/save/spell resistance check required in D&D. We're talking about _beneficial_ spells. Something like Bulls Strength or Fireshield. Not something like blind. I don't feel there should be any skill check related.
Posted: Mon Jan 14, 2008 7:27 pm
by Liandria
An END command would be more beneficial though, as Dispell Magic, being a spell, requires that it be memorized which takes up a spell slot, and depending on the situation, its not always the best spell to have memorized for a specific journey. Or it might not be ready when needed due to a previous use.
Sitting around outside a civilized section alone waiting for a dispell magic to reload really doesn't seem to promote RP of any sort, it just lengthens the amount a time a cleric/mage will have to wait to RP which tends to lead to more AFKs .
If mages and clerics got an infinite amount of spell slots this would be a easy. Anyone could have a couple dispells on hand, but there are SO many wonderful and useful spells, its just not practical to demand that a caster constantly use one for a readied dispell magic.
Vis is useable multiple times with no reload or limiter. So a skill/command/feat/spell that ends your current spells wouldn't be that unreasonable.
Posted: Thu Jan 24, 2008 9:18 pm
by Glim
Kinda old post, but I still feel the need to say, there are many many many spells in D&D which have the (D) descriptor right beside the duration. That means that at any time the wizard can dismiss the spell with but a thought. We can already do that with a couple spells, but I think it would be feasible with many more.
This, I feel, would be much the same. An easy way would be as proposed to just allow a command to dismiss all beneficial effects, or a more complicated approach could be to allow a wizard to end <spell> and you could end it or not depending on if it was allowed per D20.
I would have to disagree with a skill or stat check since it should be built into many spells.
Posted: Thu Jan 24, 2008 10:29 pm
by Orplar
seems like a solid idea